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StackAlloc.h
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StackAlloc.h
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/*-
* Copyright (c) 2013 Cosku Acay, http://www.coskuacay.com
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/*-
* A template class that implements a simple stack structure.
* This demostrates how to use alloctor_traits (specifically with MemoryPool)
*/
#ifndef STACK_ALLOC_H
#define STACK_ALLOC_H
#include <memory>
template <typename T>
struct StackNode_
{
T data;
StackNode_* prev;
};
/** T is the object to store in the stack, Alloc is the allocator to use */
template <class T, class Alloc = std::allocator<T> >
class StackAlloc
{
public:
typedef StackNode_<T> Node;
typedef typename Alloc::template rebind<Node>::other allocator;
/** Default constructor */
StackAlloc() {head_ = 0; }
/** Default destructor */
~StackAlloc() { clear(); }
/** Returns true if the stack is empty */
bool empty() {return (head_ == 0);}
/** Deallocate all elements and empty the stack */
void clear() {
Node* curr = head_;
while (curr != 0)
{
Node* tmp = curr->prev;
allocator_.destroy(curr);
allocator_.deallocate(curr, 1);
curr = tmp;
}
head_ = 0;
}
/** Put an element on the top of the stack */
void push(T element) {
Node* newNode = allocator_.allocate(1);
allocator_.construct(newNode, Node());
newNode->data = element;
newNode->prev = head_;
head_ = newNode;
}
/** Remove and return the topmost element on the stack */
T pop() {
T result = head_->data;
Node* tmp = head_->prev;
allocator_.destroy(head_);
allocator_.deallocate(head_, 1);
head_ = tmp;
return result;
}
/** Return the topmost element */
T top() { return (head_->data); }
private:
allocator allocator_;
Node* head_;
};
#endif // STACK_ALLOC_H