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MonsterTrainInvulnerableMod.csproj
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MonsterTrainInvulnerableMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutDir>$(SolutionDir)\deployment\plugins</OutDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\Steam\steamapps\workshop\content\1102190\2187468759\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\Steam\steamapps\common\Monster Train\MonsterTrain_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\Steam\steamapps\workshop\content\1102190\2187468759\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>..\..\Steam\steamapps\workshop\content\1102190\2187468759\BepInEx\core\BepInEx.Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="TrainworksModdingTools">
<HintPath>..\..\Steam\steamapps\workshop\content\1102190\2205086946\plugins\TrainworksModdingTools.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\Steam\steamapps\common\Monster Train\MonsterTrain_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Steam\steamapps\common\Monster Train\MonsterTrain_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\Steam\steamapps\common\Monster Train\MonsterTrain_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="deployment\plugins\" />
</ItemGroup>
</Project>