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TweenGroup.cs
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TweenGroup.cs
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using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
namespace cpGames.core.Tweening
{
public class TweenGroup : MonoBehaviour
{
#region Fields
private List<Tween> _tweens;
private int _tweensLeft;
public List<TweenAction> actionsOnFinish;
public List<TweenAction> actionsOnStart;
public Action onFinished;
public Action onStarted;
#endregion
#region Methods
[UsedImplicitly]
private void Awake()
{
_tweens = transform.FindAllChildren<Tween>();
_tweensLeft = _tweens.Count;
_tweens.ForEach(x => x.callOnFinish += TweenFinished);
}
public void SetDuration(float duration)
{
_tweens.ForEach(x => x.time = duration);
}
private void TweenFinished()
{
_tweensLeft--;
if (_tweensLeft == 0)
{
actionsOnFinish.ForEach(x => x.Execute());
onFinished?.Invoke();
}
}
public void Play()
{
actionsOnStart.ForEach(x => x.Execute());
onStarted?.Invoke();
foreach (var tween in _tweens)
{
tween.ResetAndPlay();
}
}
public void Stop()
{
foreach (var tween in _tweens)
{
tween.Stop();
}
}
#endregion
}
}