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Entry.cpp
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Entry.cpp
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#include <stdexcept>
#include <iostream>
#include <csignal>
#include <boost/algorithm/string.hpp>
#include "Server.h"
#include "Factory.h"
#include "Storages.h"
#include "Processes.h"
static void ignoreBrokenPipe() {
#ifndef _WIN32
struct sigaction sa{};
sa.sa_handler = SIG_IGN;
if (sigaction(SIGPIPE, &sa, nullptr))
throw std::runtime_error("failed to ignore SIGPIPE");
#endif
}
int main() {
try {
ignoreBrokenPipe();
IOEnv io;
Server server(io, 1847);
auto blueSlime(filterFn([](const Item &item) {
return item.name == "tconstruct:edible" && item.damage == 1;
}));
auto congealedBlueSlime(filterFn([](const Item &item) {
return item.name == "tconstruct:slime_congealed" && item.damage == 1;
}));
auto crystaltineTrimmed(filterFn([](const Item &item) {
return item.name == "extendedcrafting:trimmed" && item.damage == 4;
}));
Factory factory(server, 1000, {"south"}, {
{"center", "127", Actions::up},
{"south", "fff", Actions::down},
{"west", "cfa", Actions::west},
{"east", "1d7", Actions::up}
});
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"center", "7f4", Actions::south, Actions::down}}));
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"south", "fff", Actions::up, Actions::down}}));
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"west", "cfa", Actions::up, Actions::west}}));
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"west", "dfc", Actions::south, Actions::west}}));
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"west", "10b", Actions::north, Actions::south}}));
factory.addStorage(std::make_unique<StorageChest>(factory, std::vector<AccessInv>{{"east", "1d7", Actions::south, Actions::up}}));
factory.addStorage(std::make_unique<StorageDrawer>(factory, std::vector<AccessInv>{{"center", "127", Actions::down, Actions::up}}, std::vector<SharedItemFilter>{
filterLabel("Birch Sapling"), filterLabel("Experience Seeds"), filterLabel("Seeds"), filterLabel("Wheat"),
filterName("mysticalagriculture:tier4_inferium_seeds"), filterLabel("Substrate"), filterLabel("Mysterious Comb"), filterLabel("Mana Infused Ore"),
filterLabel("Litherite Crystal"), filterLabel("Sawdust"), filterLabel("Redstone Seeds"), filterLabel("Iron Ore"),
filterLabel("Magnesium Ore"), filterLabel("Cobalt Ore"), filterLabel("Lapis Lazuli"), filterLabel("Copper Ore"),
filterLabel("Platinum Ore"), filterLabel("Pulverized Coal"), filterLabel("Lead Ore"), filterLabel("Ardite Ore"),
filterLabel("Veggie Bait"), filterLabel("Silver Ore"), filterLabel("Nickel Ore"), filterLabel("Aluminum Ore"),
filterLabel("Pumpkin Seeds"), filterLabel("Grain Bait"), filterLabel("Cobblestone"), filterLabel("Gold Ore"),
filterLabel("Coal Coke"), filterLabel("Lapis Lazuli Seeds"), filterLabel("Grains of Infinity"), filterLabel("Thorium Ore"),
filterLabel("Tiny Pile of Plutonium"), filterLabel("Iridium Ore"), filterLabel("Nether Quartz"), filterLabel("Tin Ore"),
filterLabel("Diamond"), filterLabel("Emerald"), filterLabel("Glowstone"), filterLabel("Redstone"),
filterLabel("Aethium Crystal"), filterLabel("Cinnabar"), filterLabel("Uranium-238"), filterLabel("Fresh Water"),
filterLabel("Draconium Ore"), filterLabel("Uranium Seeds"), filterLabel("Ionite Crystal"), filterLabel("Cyanite Ingot"),
filterLabel("Dimensional Shard"), filterLabel("Erodium Crystal"), filterLabel("Uranium 238"), filterLabel("Nether Star"),
filterLabel("Kyronite Crystal"), filterLabel("Coal"), filterLabel("Bone"), filterLabel("Pladium Crystal"),
filterLabel("Firm Tofu"), filterLabel("Osmium Ore"), filterLabel("Wither Ash"), filterLabel("Aquamarine"),
filterLabel("Witherbone"), filterLabel("Necrotic Bone"), filterLabel("Black Quartz"), filterLabel("Apatite"),
filterLabel("Iron Seeds"), filterLabel("Soybean Seed"), filterLabel("Onion Seed"), filterLabel("Dragon Egg"),
filterLabel("Platinum Ingot"), filterLabel("Crushed Carobbiite"), filterLabel("Charged Certus Quartz Crystal"), filterLabel("Certus Quartz Crystal"),
filterLabel("Dry Rubber"), filterLabel("Prosperity Shard"), filterLabel("Uranium Ore"), filterLabel("Sulfur"),
filterLabel("Singularity")
}));
factory.addBackup(filterName("minecraft:brown_mushroom"), 32);
factory.addBackup(filterLabel("Ebony Substance"), 32);
factory.addBackup(filterLabel("Ivory Substance"), 32);
factory.addBackup(filterLabel("Psimetal Ingot"), 32);
factory.addBackup(filterLabel("Cocoa Beans"), 32);
factory.addBackup(filterLabel("Sugar Canes"), 32);
factory.addBackup(filterLabel("Nether Wart"), 32);
factory.addBackup(filterLabel("Netherrack"), 32);
factory.addBackup(filterLabel("Dandelion"), 32);
factory.addBackup(filterLabel("Psidust"), 32);
factory.addBackup(filterLabel("Psigem"), 32);
factory.addBackup(filterLabel("Potato"), 32);
factory.addBackup(filterLabel("Carrot"), 32);
factory.addBackup(filterLabel("Cactus"), 32);
factory.addBackup(filterLabel("Seeds"), 32);
factory.addBackup(filterLabel("Flax"), 32);
// output
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "output", std::vector<AccessInv>{{"west", "9a7", Actions::west, Actions::east}},
std::vector<StockEntry>{}, INT_MAX, nullptr, outAll, std::vector<Recipe<int>>{}));
// stock
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "stock", std::vector<AccessInv>{{"center", "7f4", Actions::west, Actions::down}},
std::vector<StockEntry>{
{filterLabel("Enriched Uranium Nuclear Fuel"), 64}, // ncFission
{filterLabel("Titanium Iridium Alloy Ingot"), 64}, // neutronium
{filterLabel("Compressed Diamond Hammer"), 1}, // compressedHammer
{filterName("minecraft:brown_mushroom"), 64}, // fungiInfuser
{filterName("harvestcraft:flouritem"), 64}, // kekimurus
{filterLabel("Compressed Redstone"), 64}, // redstoneInfuser
{filterLabel("Compressed Obsidian"), 64}, // obsidianInfuser
{filterLabel("Compressed Diamond"), 64}, // diamondInfuser
{filterLabel("Experience Essence"), 64}, // essenceOfKnowledge
{filterLabel("Lapis Lazuli Dust"), 64}, // coolantCarpenter
{filterLabel("Birch Wood Planks"), 64}, // furnace
{filterLabel("Fluxed Phyto-Gro"), 64}, // phyto, netherStar
{filterLabel("Genetics Labware"), 64}, // dnaCarpenter
{filterLabel("Dandelion Yellow"), 64}, // printer
{filterLabel("Osgloglas Ingot"), 64}, // manaCarpenter
{filterLabel("Vibrant Crystal"), 64}, // enderCrystal
{filterLabel("Glowstone Dust"), 64}, // energizedGlowstone
{filterLabel("Cryotheum Dust"), 64}, // gelidCryotheum
{filterLabel("Uranium Ingot"), 64}, // reactor
{filterLabel("Bronze Ingot"), 64}, // brassIngot
{filterLabel("Mirion Ingot"), 64}, // manaCarpenter
{filterLabel("Lumium Ingot"), 64}, // reinforcedCellFrame
{filterLabel("Osmium Ingot"), 64}, // osmiumCompressor
{filterLabel("Ender Pearl"), 64}, // resonantEnder
{filterLabel("Birch Wood"), 64}, // latex
{filterLabel("Raw Tofeeg"), 64}, // kekimurus
{filterLabel("Aquamarine"), 64}, // liquidStarlight
{filterLabel("Netherrack"), 64}, // lava
{filterLabel("Bone Meal"), 64}, // ironberries
{filterLabel("Soy Milk"), 64}, // kekimurus
{filterLabel("Bio Fuel"), 64}, // gasTurbine, bioInfuser
{filterLabel("Charcoal"), 64}, // terraCrystal, alloying, manaCarpenter, brassIngot
{filterLabel("Redstone"), 64}, // destabilizedRedstone
{filterLabel("Sulfur"), 64}, // calciumSulfate
{filterLabel("Paper"), 64}, // printer
{filterLabel("Sugar"), 64}, // kekimurus
{filterLabel("Seeds"), 64}, // seedOil
{filterLabel("Salt"), 192}, // advancedMetallurgicFabricator
{filterLabel("Salt"), 192}, // ^
{filterLabel("Salt"), 192}, // ^
{filterLabel("Sand"), 64}, // advancedThermionicFabricator, sandInduction
{filterLabel("Coal"), 64}, // creosote, cokeOven, coalCarpenter
{filterLabel("Book"), 64}, // arcaneEnsorcellator
{filterLabel("Dirt"), 64} // terraCrystal
}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{}));
// obsidianGen
factory.addProcess(std::make_unique<ProcessInputless>(factory, "obsidianGen", std::vector<AccessInv>{{"south", "06e", Actions::down, Actions::up}},
nullptr, std::vector<InputlessEntry>{{filterLabel("Obsidian"), 128}}));
// snowballGen
factory.addProcess(std::make_unique<ProcessInputless>(factory, "snowballGen", std::vector<AccessInv>{{"south", "cb8", Actions::east, Actions::down}},
nullptr, std::vector<InputlessEntry>{{filterLabel("Snowball"), 128}}));
// rosinGen
factory.addProcess(std::make_unique<ProcessInputless>(factory, "rosinGen", std::vector<AccessInv>{{"south", "547", Actions::south, Actions::down}},
nullptr, std::vector<InputlessEntry>{{filterLabel("Rosin"), 128}}));
// autoCompressor
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "autoCompressor", std::vector<AccessInv>{{"center", "7b7", Actions::west, Actions::up}},
std::vector<StockEntry>{}, INT_MAX, [](size_t slot) { return slot < 12; }, nullptr, std::vector<Recipe<int>>{
{{}, {{filterLabel("Tiny Dry Rubber"), 9}}, INT_MAX},
{{}, {{filterLabel("Uranium Ore Piece"), 4}}, INT_MAX},
{{}, {{filterLabel("Dragon Egg Essence"), 9}}, INT_MAX},
{{}, {{filterLabel("Nether Star Essence"), 9}}, INT_MAX},
{{{filterLabel("Pladium"), 16}}, {{filterLabel("Pladium Crystal"), 9}}, INT_MAX},
{{{filterLabel("Aethium"), 16}}, {{filterLabel("Aethium Crystal"), 9}}, INT_MAX},
{{{filterLabel("Redstone"), 256}}, {{filterLabel("Redstone Essence"), 9}}, INT_MAX},
{{{filterLabel("Bone Block"), 16}}, {{filterLabel("Bone Meal"), 9}}, INT_MAX},
{{{filterLabel("Blaze Mesh"), 16}}, {{filterLabel("Blaze Rod"), 9}}, INT_MAX},
{{{filterLabel("Fluix Block"), 16}}, {{filterLabel("Fluix Crystal"), 4}}, INT_MAX},
{{{filterLabel("Stone Bricks"), 16}}, {{filterLabel("Stone"), 4}}, INT_MAX},
{{{filterLabel("Osmium Block"), 16}}, {{filterLabel("Osmium Ingot"), 9}}, INT_MAX},
{{{filterLabel("Mirion Block"), 16}}, {{filterLabel("Mirion Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Tin"), 16}}, {{filterLabel("Tin Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Lead"), 16}}, {{filterLabel("Lead Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Iron"), 16}}, {{filterLabel("Iron Ingot"), 9}}, INT_MAX},
{{{filterLabel("Cyanite Block"), 16}}, {{filterLabel("Cyanite Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Invar"), 16}}, {{filterLabel("Invar Ingot"), 9}}, INT_MAX},
{{{filterLabel("Graphite Block"), 16}}, {{filterLabel("Graphite Ingot"), 9}}, INT_MAX},
{{{filterLabel("Polished Stone"), 16}}, {{filterLabel("Stone Bricks"), 4}}, INT_MAX},
{{{filterLabel("Crafting Table"), 16}}, {{filterLabel("Birch Wood Planks"), 4}}, INT_MAX},
{{{filterLabel("Draconium Block"), 16}}, {{filterLabel("Draconium Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Cobalt"), 16}}, {{filterLabel("Cobalt Ingot"), 9}}, INT_MAX},
{{{filterLabel("Compressed Sand"), 16}}, {{filterLabel("Sand"), 9}}, INT_MAX},
{{{filterLabel("Osgloglas Block"), 16}}, {{filterLabel("Osgloglas Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Enderium"), 16}}, {{filterLabel("Enderium Ingot"), 9}}, INT_MAX},
{{{filterLabel("Green Slime Block"), 16}}, {{filterName("minecraft:slime_ball"), 9}}, INT_MAX},
{{{filterLabel("Block of Electrum"), 16}}, {{filterLabel("Electrum Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Redstone"), 40}}, {{filterLabel("Redstone"), 9}}, INT_MAX},
{{{filterLabel("Void Crystal Block"), 16}}, {{filterLabel("Void Crystal"), 9}}, INT_MAX},
{{{filterLabel("Lapis Lazuli Block"), 16}}, {{filterLabel("Lapis Lazuli"), 9}}, INT_MAX},
{{{filterLabel("Palis Crystal Block"), 16}}, {{filterLabel("Palis Crystal"), 9}}, INT_MAX},
{{{filterLabel("Enori Crystal Block"), 16}}, {{filterLabel("Enori Crystal"), 9}}, INT_MAX},
{{{filterLabel("Block of Elementium"), 16}}, {{filterLabel("Elementium Ingot"), 9}}, INT_MAX},
{{{filterLabel("Compressed End Stone"), 16}}, {{filterLabel("End Stone"), 9}}, INT_MAX},
{{{filterLabel("Block of Demon Metal"), 16}}, {{filterLabel("Demon Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Black Quartz"), 16}}, {{filterLabel("Black Quartz"), 4}}, INT_MAX},
{{{filterLabel("Compressed Netherrack"), 16}}, {{filterLabel("Netherrack"), 9}}, INT_MAX},
{{{filterLabel("Restonia Crystal Block"), 16}}, {{filterLabel("Restonia Crystal"), 9}}, INT_MAX},
{{{filterLabel("Emeradic Crystal Block"), 16}}, {{filterLabel("Emeradic Crystal"), 9}}, INT_MAX},
{{{filterLabel("Block of Enhanced Ender"), 16}}, {{filterLabel("Enhanced Ender Ingot"), 9}}, INT_MAX},
{{{filterLabel("Diamatine Crystal Block"), 16}}, {{filterLabel("Diamatine Crystal"), 9}}, INT_MAX},
{{{filterLabel("Compressed Ender Gravel"), 16}}, {{filterLabel("Crushed Endstone"), 9}}, INT_MAX},
{{{filterLabel("Stable-'Unstable Ingot'"), 16}}, {{filterLabel("Stable-'Unstable Nugget'"), 9}}, INT_MAX},
{{{filterLabel("Compressed Nether Gravel"), 16}}, {{filterLabel("Crushed Netherrack"), 9}}, INT_MAX},
{{{filterLabel("Titanium Aluminide Block"), 16}}, {{filterLabel("Titanium Aluminide Ingot"), 9}}, INT_MAX},
{{{filterLabel("Compressed Crafting Table"), 16}}, {{filterLabel("Crafting Table"), 9}}, INT_MAX},
{{{filterLabel("Block of Evil Infused Iron"), 16}}, {{filterLabel("Evil Infused Iron Ingot"), 9}}, INT_MAX},
{{{filterLabel("Block of Mana Infused Metal"), 16}}, {{filterLabel("Mana Infused Ingot"), 9}}, INT_MAX},
{{{filterLabel("Titanium Iridium Alloy Block"), 16}}, {{filterLabel("Titanium Iridium Alloy Ingot"), 9}}, INT_MAX},
{{{filterLabel("Double Compressed Crafting Table"), 16}}, {{filterLabel("Compressed Crafting Table"), 9}}, INT_MAX},
{{{filterLabelName("Block of Black Iron", "extendedcrafting:storage"), 16}}, {{filterLabel("Black Iron Ingot"), 9}}, INT_MAX}
}));
// pureDaisy
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "pureDaisy", std::vector<AccessInv>{{"center", "7a5", Actions::south, Actions::down}},
std::vector<StockEntry>{}, 8, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Livingwood"), 16}}, {{filterLabel("Infused Wood"), 1}}, INT_MAX},
{{{filterLabel("Livingrock"), 16}}, {{filterLabel("Arcane Stone"), 1}}, INT_MAX}
}));
// advancedMetallurgicFabricator
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "advancedMetallurgicFabricator",
std::vector<AccessInv>{{"south", "e22", Actions::north, Actions::east}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Titanium Ingot"), 16}}, {
{filterLabel("Magnesium Ore"), 2},
{filterLabel("Carbon Plate"), 1},
{filterLabel("Salt"), 4}
}, INT_MAX},
{{{filterLabel("Osgloglas Ingot"), 16}}, {
{filterLabel("Refined Obsidian Ingot"), 1},
{filterLabel("Glowstone Ingot"), 1},
{filterLabel("Osmium Ingot"), 1}
}, INT_MAX},
{{{filterLabel("Modularium Alloy"), 16}}, {
{filterLabel("Empowered Palis Crystal"), 1},
{filterLabel("Electrical Steel Ingot"), 2},
{filterLabel("Platinum Ingot"), 1}
}, INT_MAX},
{{{filterLabel("Osmiridium Ingot"), 16}}, {
{filterLabel("Iridium Ingot"), 1},
{filterLabel("Osmium Ingot"), 1}
}, INT_MAX}
}));
// ironMechanicalComponent
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "ironMechanicalComponent",
std::vector<AccessInv>{{"center", "1dc", Actions::north, Actions::south}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Iron Mechanical Component"), 16}}, {
{filterLabel("Iron Plate"), 2},
{filterLabel("Copper Ingot"), 1}
}, INT_MAX}
}));
// steelMechanicalComponent
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "steelMechanicalComponent",
std::vector<AccessInv>{{"west", "9a7", Actions::up, Actions::east}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Steel Mechanical Component"), 16}}, {
{filterLabel("Steel Plate"), 2},
{filterLabel("Copper Ingot"), 1}
}, INT_MAX}
}));
// vacuumTube
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "vacuumTube", std::vector<AccessInv>{{"west", "cfa", Actions::south, Actions::west}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Vacuum Tube"), 16}}, {
{filterLabel("Glass"), 1},
{filterLabel("Nickel Plate"), 1},
{filterLabel("Copper Wire"), 1},
{filterLabel("Redstone"), 1}
}, INT_MAX}
}));
// circuitBoard
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "circuitBoard", std::vector<AccessInv>{{"west", "9a7", Actions::south, Actions::east}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Circuit Board"), 16}}, {
{filterLabel("Insulating Glass"), 1},
{filterLabel("Copper Plate"), 1},
{filterLabel("Vacuum Tube"), 2}
}, INT_MAX}
}));
// waterBarrel
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "waterBarrel", std::vector<AccessInv>{{"center", "80c", Actions::south, Actions::down}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterName("minecraft:clay"), 16}}, {{filterLabel("Dust"), 1}}, INT_MAX},
{{{filterLabel("Black Concrete"), 16}}, {{filterLabel("Black Concrete Powder"), 1}}, INT_MAX}
}));
// lathe
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "lathe", std::vector<AccessInv>{{"west", "cfa", Actions::north, Actions::west}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Aluminium Rod"), 16}}, {{filterLabel("Aluminum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Titanium Rod"), 16}}, {{filterLabel("Titanium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Steel Rod"), 16}}, {{filterLabel("Steel Ingot"), 1}}, INT_MAX},
{{{filterLabel("Iron Rod"), 16}}, {{filterLabel("Iron Ingot"), 1}}, INT_MAX}
}));
// crystallizer
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "crystallizer", std::vector<AccessInv>{{"west", "9a7", Actions::north, Actions::east}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Silicon Boule"), 16}}, {{filterLabel("Silicon Ingot"), 1}}, INT_MAX}
}));
// cuttingMachine
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "cuttingMachine", std::vector<AccessInv>{{"east", "ad9", Actions::north, Actions::down}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Silicon Wafer"), 16}}, {{filterLabel("Silicon Boule"), 1}}, INT_MAX},
{{{filterLabel("Advanced Circuit"), 16}}, {{filterLabel("Advanced Circuit Plate"), 1}}, INT_MAX}
}));
// alloying
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "alloying", std::vector<AccessInv>{{"east", "ad9", Actions::south, Actions::down}},
std::vector<size_t>{0, 1, 2, 3, 4}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Alumite Ingot"), 16}}, {
{filterLabel("Obsidian"), 1, {0}},
{filterLabel("Iron Ingot"), 2, {1}},
{filterLabel("Aluminum Ingot"), 5, {2}}
}, 15},
{{{filterLabel("Mirion Ingot"), 16}}, {
{filterLabel("Glass"), 1, {0}},
{filterLabel("Terrasteel Ingot"), 1, {1}},
{filterLabel("Manasteel Ingot"), 1, {2}},
{filterLabel("Elementium Ingot"), 1, {3}},
{filterLabel("Cobalt Ingot"), 1, {4}}
}, 4},
{{{filterLabel("Pigiron Ingot"), 16}}, {
{filterLabel("Iron Ingot"), 2, {0}},
{filterLabel("Rotten Flesh"), 2, {1}},
{filterName("minecraft:clay_ball"), 1, {2}}
}, 16}
}));
// crystaltineIngot
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "crystaltineIngot", std::vector<AccessInv>{{"east", "ad9", Actions::up, Actions::down}},
std::vector<size_t>{0, 1, 2, 3, 4}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Crystaltine Ingot"), 16}}, {
{filterLabel("Diamond"), 8, {0}},
{filterLabel("Iron Ingot"), 4, {1}},
{filterLabel("Gold Ingot"), 2, {2}},
{filterLabel("Lapis Lazuli"), 10, {3}},
{filterLabel("Nether Star Nugget"), 4, {4}},
}, INT_MAX}
}));
// enderCrystal
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "enderCrystal", std::vector<AccessInv>{{"west", "dfc", Actions::north, Actions::west}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Ender Crystal"), 16}}, {{filterLabel("Soul Vial"), 1, {0}}}, 16}
}));
// enderCrystal
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "manganeseDioxide", std::vector<AccessInv>{{"west", "dfc", Actions::up, Actions::west}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Manganese Dioxide Dust"), 16}}, {{filterLabel("Manganese Oxide Dust"), 1, {0}}}, 16}
}));
// demonIngot
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "demonIngot", std::vector<AccessInv>{{"west", "dfc", Actions::east, Actions::west}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{}, {{filterLabel("Stone Sword"), 1, {0}}}, INT_MAX},
{{{filterLabel("Demon Ingot"), 16}}, {{filterLabel("Gold Ingot"), 1, {0}}}, 16},
}));
// advancedCraftingTable
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "advancedCraftingTable", std::vector<AccessInv>{{"east", "ad9", Actions::east, Actions::down}},
std::vector<size_t>{0, 1, 2, 3, 4, 5, 6, 7, 8}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Advanced Crafting Table"), 4}}, {
{filterLabel("Basic Component"), 1, {0}},
{filterLabel("Basic Catalyst"), 1, {1}},
{filterLabel("Advanced Component"), 1, {2}},
{filterLabel("Advanced Catalyst"), 1, {3}},
{filterLabel("Elite Component"), 1, {4}},
{filterLabel("Elite Catalyst"), 1, {5}},
{filterLabel("Ultimate Component"), 1, {6}},
{filterLabel("Ultimate Catalyst"), 1, {7}},
{filterLabel("Basic Crafting Table"), 1, {8}}
}, 4}
}));
// eliteCraftingTable
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "eliteCraftingTable", std::vector<AccessInv>{{"east", "caf", Actions::south, Actions::north}},
std::vector<size_t>{0, 1, 2, 3, 4, 5, 6, 7}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Elite Crafting Table"), 4}}, {
{filterLabel("Signalum Cell Frame (Full)"), 2, {0}},
{filterLabel("Advanced Crafting Table"), 2, {1}},
{filterLabel("Hardened Cell Frame"), 4, {2}},
{filterLabel("Fluxed Phyto-Gro"), 2, {3}},
{filterLabel("Elite Component"), 8, {4}},
{filterLabel("Osgloglas Block"), 2, {5}},
{filterLabel("Crafter Tier 3"), 1, {6}},
{filterLabel("Mana Dust"), 4, {7}},
}, 16}
}));
// ultimateCraftingTable
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "ultimateCraftingTable", std::vector<AccessInv>{{"east", "caf", Actions::west, Actions::north}},
std::vector<size_t>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Ultimate Crafting Table"), 4}}, {
{filterLabel("Double Compressed Crafting Table"), 8, {0}},
{filterLabel("Signalum Cell Frame (Full)"), 4, {1}},
{filterLabel("Resonant Cell Frame (Full)"), 2, {2}},
{filterLabel("Iridium Neutron Reflector"), 2, {3}},
{filterLabel("Advanced Crafting Table"), 4, {4}},
{filterLabel("Extreme Crafting Table"), 1, {5}},
{filterLabel("Elite Crafting Table"), 2, {6}},
{filterLabel("Block of Enderium"), 1, {7}},
{filterLabel("Draconium Crystal"), 8, {8}},
{filterLabel("Advanced Circuit"), 4, {9}},
{filterLabel("Ludicrite Block"), 1, {10}},
{filterLabel("Mirion Block"), 1, {11}},
{filterLabel("Wyvern Core"), 2, {12}},
{filterLabel("Aethium"), 1, {13}},
{crystaltineTrimmed, 8, {14}}
}, 16}
}));
// ultimateStew
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "ultimateStew", std::vector<AccessInv>{{"east", "caf", Actions::down, Actions::north}},
std::vector<size_t>{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50
}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Ultimate Stew"), 16}}, {
{filterName("minecraft:brown_mushroom"), 1, {0}},
{filterName("minecraft:melon_block"), 1, {1}},
{filterLabel("Neutronium Ingot"), 1, {2}},
{filterLabel("Brussel Sprout"), 1, {3}},
{filterLabel("Water Chestnut"), 1, {4}},
{filterLabel("Winter Squash"), 1, {5}},
{filterLabel("Bamboo Shoot"), 1, {6}},
{filterLabel("Sweet Potato"), 1, {7}},
{filterLabel("Cauliflower"), 1, {8}},
{filterLabel("Ironberries"), 1, {9}},
{filterLabel("Wildberries"), 1, {10}},
{filterLabel("Bellpepper"), 1, {11}},
{filterLabel("Spice Leaf"), 1, {12}},
{filterLabel("Blackberry"), 1, {13}},
{filterLabel("Strawberry"), 1, {14}},
{filterLabel("Gooseberry"), 1, {15}},
{filterLabel("Artichoke"), 1, {16}},
{filterLabel("Blueberry"), 1, {17}},
{filterLabel("Raspberry"), 1, {18}},
{filterLabel("Cranberry"), 1, {19}},
{filterLabel("Asparagus"), 1, {20}},
{filterLabel("Beetroot"), 2, {21}},
{filterLabel("Cucumber"), 1, {22}},
{filterLabel("Zucchini"), 1, {23}},
{filterLabel("Rutabaga"), 1, {24}},
{filterLabel("Broccoli"), 1, {25}},
{filterLabel("Eggplant"), 1, {26}},
{filterLabel("Scallion"), 1, {27}},
{filterLabel("Seaweed"), 1, {28}},
{filterLabel("Lettuce"), 1, {29}},
{filterLabel("Cabbage"), 1, {30}},
{filterLabel("Spinach"), 1, {31}},
{filterLabel("Parsnip"), 1, {32}},
{filterLabel("Pumpkin"), 1, {33}},
{filterLabel("Rhubarb"), 1, {34}},
{filterLabel("Radish"), 1, {35}},
{filterLabel("Turnip"), 1, {36}},
{filterLabel("Celery"), 1, {37}},
{filterLabel("Carrot"), 1, {38}},
{filterLabel("Potato"), 1, {39}},
{filterLabel("Tomato"), 1, {40}},
{filterLabel("Garlic"), 1, {41}},
{filterLabel("Grapes"), 1, {42}},
{filterLabel("Wheat"), 1, {43}},
{filterLabel("Apple"), 1, {44}},
{filterLabel("Onion"), 1, {45}},
{filterLabel("Bean"), 1, {46}},
{filterLabel("Corn"), 1, {47}},
{filterLabel("Leek"), 1, {48}},
{filterLabel("Okra"), 1, {49}},
{filterLabel("Peas"), 1, {50}}
}, 2}
}));
// cosmicMeatballs
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "cosmicMeatballs", std::vector<AccessInv>{{"west", "10b", Actions::east, Actions::south}},
std::vector<size_t>{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Cosmic Meatballs"), 16}}, {
{filterLabel("Raw Prime Chicken"), 1, {0}},
{filterLabel("Raw Prime Peacock"), 1, {1}},
{filterLabel("Raw Prime Mutton"), 1, {2}},
{filterLabel("Raw Prime Rabbit"), 1, {3}},
{filterLabel("Raw Prime Chevon"), 1, {4}},
{filterLabel("Neutronium Ingot"), 1, {5}},
{filterLabel("Raw Prime Steak"), 1, {6}},
{filterLabel("Raw Prime Bacon"), 1, {7}},
{filterLabel("Raw Prime Beef"), 1, {8}},
{filterLabel("Raw Prime Pork"), 1, {9}},
{filterLabel("Raw Frog Legs"), 1, {10}},
{filterLabel("Raw Porkchop"), 1, {11}},
{filterLabel("Raw Chicken"), 1, {12}},
{filterLabel("Raw Peacock"), 1, {13}},
{filterLabel("Raw Venison"), 1, {14}},
{filterLabel("Raw Chevon"), 1, {15}},
{filterLabel("Raw Rabbit"), 1, {16}},
{filterLabel("Raw Mutton"), 1, {17}},
{filterLabel("Raw Turkey"), 1, {18}},
{filterLabel("Raw Horse"), 1, {19}},
{filterLabel("Raw Beef"), 1, {20}},
{filterLabel("Raw Duck"), 1, {21}}
}, 2}
}));
// enderStar
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "enderStar", std::vector<AccessInv>{{"south", "5a8", Actions::west, Actions::up}},
std::vector<size_t>{0, 1}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabelName("Ender Star", "extendedcrafting:material"), 16}}, {
{filterLabel("Nether Star"), 1, {0}},
{filterLabel("Eye of Ender"), 4, {1}}
}, 16}
}));
// enhancedEnderIngot
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "enhancedEnderIngot", std::vector<AccessInv>{{"south", "5a8", Actions::down, Actions::up}},
std::vector<size_t>{0, 1}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Enhanced Ender Ingot"), 16}}, {
{filterLabelName("Ender Star", "extendedcrafting:material"), 1, {0}},
{filterLabel("Ender Ingot"), 4, {1}}
}, 16}
}));
// precisionAssembler
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "precisionAssembler", std::vector<AccessInv>{{"east", "1d7", Actions::north, Actions::up}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Advanced Circuit Plate"), 16}}, {
{filterLabel("Silicon Wafer"), 1},
{filterLabel("Redstone Alloy Grinding Ball"), 1},
{filterLabel("Intricate Circuit Board"), 1}
}, INT_MAX}
}));
// atomicReconstructor
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "atomicReconstructor", std::vector<AccessInv>{{"center", "80c", Actions::west, Actions::down}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Ethetic Green Block"), 16}}, {{filterLabel("Chiseled Quartz Block"), 1}}, INT_MAX},
{{{filterLabel("Diamatine Crystal"), 16}}, {{filterLabel("Diamond"), 1}}, INT_MAX},
{{{filterLabel("Restonia Crystal"), 16}}, {{filterLabel("Redstone"), 1}}, INT_MAX},
{{{filterLabel("Emeradic Crystal"), 16}}, {{filterLabel("Emerald"), 1}}, INT_MAX},
{{{filterLabel("Enori Crystal"), 16}}, {{filterLabel("Iron Ingot"), 1}}, INT_MAX},
{{{filterLabel("Palis Crystal"), 16}}, {{filterLabel("Lapis Lazuli"), 1}}, INT_MAX},
{{{filterLabel("Void Crystal"), 16}}, {{filterLabel("Coal"), 1}}, INT_MAX},
{{{filterLabel("Soul Sand"), 16}}, {{filterLabel("Sand"), 1}}, INT_MAX}
}));
// platePress
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "platePress", std::vector<AccessInv>{{"center", "312", Actions::south, Actions::up}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Tin Plate"), 16}}, {{filterLabel("Tin Ingot"), 1}}, INT_MAX},
{{{filterLabel("Lead Plate"), 16}}, {{filterLabel("Lead Ingot"), 1}}, INT_MAX},
{{{filterLabel("Iron Plate"), 16}}, {{filterLabel("Iron Ingot"), 1}}, INT_MAX},
{{{filterLabel("Gold Plate"), 16}}, {{filterLabel("Gold Ingot"), 1}}, INT_MAX},
{{{filterLabel("Steel Plate"), 16}}, {{filterLabel("Steel Ingot"), 1}}, INT_MAX},
{{{filterLabel("Invar Plate"), 16}}, {{filterLabel("Invar Ingot"), 1}}, INT_MAX},
{{{filterLabel("Brass Plate"), 16}}, {{filterLabel("Alchemical Brass Ingot"), 1}}, INT_MAX},
{{{filterLabel("Nickel Plate"), 16}}, {{filterLabel("Nickel Ingot"), 1}}, INT_MAX},
{{{filterLabel("Copper Plate"), 16}}, {{filterLabel("Copper Ingot"), 1}}, INT_MAX},
{{{filterLabel("Bronze Plate"), 16}}, {{filterLabel("Bronze Ingot"), 1}}, INT_MAX},
{{{filterLabel("Uranium Plate"), 16}}, {{filterLabel("Uranium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Aluminum Plate"), 16}}, {{filterLabel("Aluminum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Signalum Plate"), 16}}, {{filterLabel("Signalum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Electrum Plate"), 16}}, {{filterLabel("Electrum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Titanium Plate"), 16}}, {{filterLabel("Titanium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Thaumium Plate"), 16}}, {{filterLabel("Thaumium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Iron Large Plate"), 4}}, {{filterLabel("Block of Iron"), 1}}, INT_MAX},
{{{filterLabel("Void Metal Plate"), 16}}, {{filterLabel("Void Metal Ingot"), 1}}, INT_MAX},
{{{filterLabel("Electrum Large Plate"), 4}}, {{filterLabel("Block of Electrum"), 1}}, INT_MAX},
{{{filterLabel("Fluxed Electrum Plate"), 16}}, {{filterLabel("Fluxed Electrum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Titanium Aluminide Plate"), 16}}, {{filterLabel("Titanium Aluminide Ingot"), 1}}, INT_MAX}
}));
// gearPress
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "gearPress", std::vector<AccessInv>{{"center", "ffd", Actions::down, Actions::south}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Lead Gear"), 8}}, {{filterLabel("Lead Ingot"), 4}}, INT_MAX},
{{{filterLabel("Iron Gear"), 8}}, {{filterLabel("Iron Ingot"), 4}}, INT_MAX},
{{{filterLabel("Gold Gear"), 8}}, {{filterLabel("Gold Ingot"), 4}}, INT_MAX},
{{{filterLabel("Invar Gear"), 8}}, {{filterLabel("Invar Ingot"), 4}}, INT_MAX},
{{{filterLabel("Steel Gear"), 8}}, {{filterLabel("Steel Ingot"), 4}}, INT_MAX},
{{{filterLabel("Copper Gear"), 8}}, {{filterLabel("Copper Ingot"), 4}}, INT_MAX},
{{{filterLabel("Bronze Gear"), 8}}, {{filterLabel("Bronze Ingot"), 4}}, INT_MAX},
{{{filterLabel("Nickel Gear"), 8}}, {{filterLabel("Nickel Ingot"), 4}}, INT_MAX},
{{{filterLabel("Silver Gear"), 8}}, {{filterLabel("Silver Ingot"), 4}}, INT_MAX},
{{{filterLabel("Lumium Gear"), 8}}, {{filterLabel("Lumium Ingot"), 4}}, INT_MAX},
{{{filterLabel("Electrum Gear"), 8}}, {{filterLabel("Electrum Ingot"), 4}}, INT_MAX},
{{{filterLabel("Signalum Gear"), 8}}, {{filterLabel("Signalum Ingot"), 4}}, INT_MAX},
{{{filterLabel("Enderium Gear"), 8}}, {{filterLabel("Enderium Ingot"), 4}}, INT_MAX},
{{{filterLabel("Constantan Gear"), 8}}, {{filterLabel("Constantan Ingot"), 4}}, INT_MAX},
{{{filterLabel("Dark Bimetal Gear"), 8}}, {{filterLabel("Dark Steel Ingot"), 4}}, INT_MAX},
{{{filterLabel("Mana Infused Gear"), 8}}, {{filterLabel("Mana Infused Ingot"), 4}}, INT_MAX},
{{{filterLabel("Vibrant Bimetal Gear"), 8}}, {{filterLabel("Vibrant Alloy Ingot"), 4}}, INT_MAX},
{{{filterLabel("Energized Bimetal Gear"), 8}}, {{filterLabel("Energetic Alloy Ingot"), 4}}, INT_MAX}
}));
// wirePress
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "wirePress", std::vector<AccessInv>{{"center", "0ed", Actions::down, Actions::north}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Aluminium Wire"), 16}}, {{filterLabel("Aluminum Ingot"), 1}}, INT_MAX},
{{{filterLabel("Copper Wire"), 16}}, {{filterLabel("Copper Ingot"), 1}}, INT_MAX}
}));
// rodPress
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "rodPress", std::vector<AccessInv>{{"south", "00a", Actions::west, Actions::up}},
std::vector<StockEntry>{}, 16, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Ardite Tool Rod"), 16}}, {{filterLabel("Ardite Ingot"), 1}}, INT_MAX},
{{{filterLabel("Iridium Rod"), 16}}, {{filterLabel("Iridium Ingot"), 1}}, INT_MAX}
}));
// crusher
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "crusher", std::vector<AccessInv>{{"center", "127", Actions::east, Actions::up}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Bio Fuel"), 16}}, {{filterLabel("Pumpkin"), 1}}, INT_MAX},
{{{filterLabel("Coke Dust"), 16}}, {{filterLabel("Coal Coke"), 1}}, INT_MAX},
{{{filterLabel("Certus Quartz Dust"), 16}}, {{filterLabel("Charged Certus Quartz Crystal"), 1}}, INT_MAX}
}));
// pinkSlime
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "pinkSlime", std::vector<AccessInv>{{"center", "a96", Actions::up, Actions::down}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Pink Slime"), 16}}, {{filterLabel("Green Slime Block"), 1, {0}}}, 16}
}));
// sawMill
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "sawMill", std::vector<AccessInv>{{"center", "127", Actions::west, Actions::up}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Birch Wood Planks"), 64}}, {{filterLabel("Birch Wood"), 1}}, INT_MAX},
{{{filterLabel("Ironwood Planks"), 64}}, {{filterLabel("Ironwood"), 1}}, INT_MAX},
{{{filterLabel("Stick"), 16}}, {{filterLabel("Birch Wood Planks"), 1}}, INT_MAX}
}));
// manufactory
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "manufactory", std::vector<AccessInv>{{"center", "7b7", Actions::north, Actions::up}},
std::vector<StockEntry>{}, 256, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Sand"), 16}}, {{filterLabel("Cobblestone"), 1}}, INT_MAX},
{{{filterLabel("Niter"), 16}}, {{filterLabel("Sandstone"), 1}}, INT_MAX},
{{{filterLabel("Flint"), 16}}, {{filterLabel("Gravel"), 1}}, INT_MAX},
{{{filterLabel("Stardust"), 16}}, {{filterLabel("Starmetal Ingot"), 1}}, INT_MAX},
{{{filterLabel("Bone Meal"), 16}}, {{filterLabel("Bone"), 1}}, INT_MAX},
{{{filterLabel("Clay Dust"), 16}}, {{filterName("minecraft:clay"), 1}}, INT_MAX},
{{{filterLabel("Bioplastic"), 16}}, {{filterLabel("Sugar Canes"), 2}}, INT_MAX},
{{{filterLabel("Fluix Dust"), 16}}, {{filterLabel("Fluix Crystal"), 1}}, INT_MAX},
{{{filterLabel("Osmium Dust"), 16}}, {{filterLabel("Osmium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Soul Powder"), 16}}, {{filterLabel("Soularium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Lithium Dust"), 16}}, {{filterLabel("Lithium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Diamond Dust"), 16}}, {{filterLabel("Diamond"), 1}}, INT_MAX},
{{{filterLabel("Silicon Ingot"), 16}}, {{filterLabel("Sand"), 1}}, INT_MAX},
{{{filterLabel("Magnesium Dust"), 16}}, {{filterLabel("Magnesium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Draconium Dust"), 16}}, {{filterLabel("Draconium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Tin"), 16}}, {{filterLabel("Tin Ingot"), 1}}, INT_MAX},
{{{filterLabel("Enderium Blend"), 16}}, {{filterLabel("Enderium Ingot"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Coal"), 16}}, {{filterLabel("Coal"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Iron"), 16}}, {{filterLabel("Iron Ingot"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Lead"), 16}}, {{filterLabel("Lead Ingot"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Gold"), 16}}, {{filterLabel("Gold Ingot"), 1}}, INT_MAX},
{{{filterLabel("HOP Graphite Dust"), 16}}, {{filterLabel("Coke Dust"), 8}}, INT_MAX},
{{{filterLabel("Pulverized Silver"), 16}}, {{filterLabel("Silver Ingot"), 1}}, INT_MAX},
{{{filterLabel("Lapis Lazuli Dust"), 16}}, {{filterLabel("Lapis Lazuli"), 1}}, INT_MAX},
{{{filterLabel("Grains of the End"), 16}}, {{filterLabel("Ender Crystal"), 1}}, INT_MAX},
{{{filterLabel("Nether Quartz Dust"), 16}}, {{filterLabel("Nether Quartz"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Charcoal"), 16}}, {{filterLabel("Charcoal"), 1}}, INT_MAX},
{{{filterLabel("Pulverized Obsidian"), 16}}, {{filterLabel("Obsidian"), 1}}, INT_MAX},
{{{filterLabelName("Flour", "appliedenergistics2:material"), 16}}, {{filterLabel("Wheat"), 1}}, INT_MAX}
}));
// diamondSieve
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "diamondSieve", std::vector<AccessInv>{{"center", "7a5", Actions::west, Actions::down}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{
{filterLabel("Gold Ore"), 16},
{filterLabel("Boron Ore"), 16},
{filterLabel("Ardite Ore"), 16},
{filterLabel("Cobalt Ore"), 16},
{filterLabel("Lithium Ore"), 16},
{filterLabel("Thorium Ore"), 16},
{filterLabel("Magnesium Ore"), 16}
}, {{filterLabel("Compressed Nether Gravel"), 1, {0}}}, 16},
{{
{filterLabel("Ruby"), 16},
{filterLabel("Topaz"), 16},
{filterLabel("Amber"), 16},
{filterLabel("Peridot"), 16},
{filterLabel("Sapphire"), 16},
{filterLabel("Tanzanite"), 16},
{filterLabel("Malachite"), 16}
}, {{filterLabel("Compressed Ender Gravel"), 1, {0}}}, 16}
}));
// ironSieve
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "ironSieve", std::vector<AccessInv>{{"south", "737", Actions::east, Actions::up}},
std::vector<size_t>{0}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{
{filterLabel("Uranium Ore"), 16}
}, {{filterLabel("Compressed Ender Gravel"), 1, {0}}}, 16}
}));
// furnace
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "furnace", std::vector<AccessInv>{{"center", "7a5", Actions::north, Actions::down}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterName("minecraft:netherbrick"), 16}}, {{filterLabel("Netherrack"), 1}}, INT_MAX},
{{{filterLabel("Brick"), 16}}, {{filterName("minecraft:clay_ball"), 1}}, INT_MAX},
{{{filterLabel("Glass"), 16}}, {{filterLabel("Sand"), 1}}, INT_MAX},
{{{filterLabel("Stone"), 16}}, {{filterLabel("Cobblestone"), 1}}, INT_MAX},
{{{filterLabel("Bread"), 16}}, {{filterLabelName("Flour", "appliedenergistics2:material"), 1}}, INT_MAX},
{{{filterLabel("Plastic"), 16}}, {{filterLabel("Dry Rubber"), 1}}, INT_MAX},
{{{filterLabel("Charcoal"), 16}}, {{filterLabel("Birch Wood"), 1}}, INT_MAX},
{{{filterLabel("Terracotta"), 16}}, {{filterName("minecraft:clay"), 1}}, INT_MAX},
{{{filterLabel("Baked Potato"), 16}}, {{filterLabel("Potato"), 1}}, INT_MAX},
{{{filterLabel("Cactus Green"), 16}}, {{filterLabel("Cactus"), 1}}, INT_MAX},
{{{filterLabel("Graphite Ingot"), 16}}, {{filterLabel("Charcoal"), 1}}, INT_MAX},
{{{filterLabel("Conduit Binder"), 64}}, {{filterLabel("Conduit Binder Composite"), 1}}, INT_MAX},
{{{filterLabel("Beryllium Ingot"), 16}}, {{filterLabel("Beryllium Dust"), 1}}, INT_MAX},
{{{filterLabel("Zirconium Ingot"), 16}}, {{filterLabel("Zirconium Dust"), 1}}, INT_MAX},
{{{filterLabel("Cooked Tofurkey"), 16}}, {{filterLabel("Raw Tofurkey"), 1}}, INT_MAX},
{{{filterLabel("Sky Stone Block"), 16}}, {{filterLabel("Sky Stone"), 1}}, INT_MAX},
{{{filterLabel("HOP Graphite Ingot"), 16}}, {{filterLabel("HOP Graphite Dust"), 1}}, INT_MAX},
{{{filterLabel("Manganese Oxide Dust"), 16}}, {{filterLabel("Crushed Rhodochrosite"), 1}}, INT_MAX},
{{{filterLabel("Printed Circuit Board (PCB)"), 8}}, {{filterLabel("Raw Circuit Board"), 1}}, INT_MAX}
}));
// terrasteel
factory.addProcess(std::make_unique<ProcessRedstoneConditional>(factory, "terrasteel", std::vector<AccessRedstone>{{"south", "303", Actions::up}}, true,
[&]() { return factory.getAvail(factory.getItem(ItemFilters::Label("Terrasteel Ingot")), true) < 16; }, [](int x) { return !x; },
std::make_unique<ProcessSlotted>(factory, "terrasteel", std::vector<AccessInv>{{"south", "fff", Actions::east, Actions::down}},
std::vector<size_t>{0, 1, 2}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Terrasteel Ingot"), 16}}, {
{filterLabel("Manasteel Ingot"), 1, {0}},
{filterLabel("Mana Diamond"), 1, {1}},
{filterLabel("Mana Pearl"), 1, {2}}
}, 1}
})));
// manaCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "manaCarpenter", std::vector<AccessInv>{{"center", "a96", Actions::west, Actions::down}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Wyvern Core"), 16}}, {
{filterLabel("Ludicrite Ingot"), 2},
{filterLabel("Draconic Core"), 3},
{filterLabel("Shulker Shell"), 1},
{filterLabel("Nether Star"), 1},
{filterLabel("Pladium"), 1}
}, INT_MAX},
{{{filterLabel("Draconic Energy Core"), 16}}, {
{filterLabel("Awakened Draconium Ingot"), 2},
{filterLabel("Wyvern Energy Core"), 4},
{filterLabel("Wyvern Core"), 1}
}, INT_MAX}
}));
// seedOilCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "seedOilCarpenter", std::vector<AccessInv>{{"center", "7b7", Actions::down, Actions::up}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Impregnated Stick"), 16}}, {
{filterLabel("Birch Wood Planks"), 2}
}, INT_MAX},
{{{filterLabel("Impregnated Casing"), 16}}, {
{filterLabel("Birch Wood"), 4}
}, INT_MAX}
}));
// waterCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "waterCarpenter", std::vector<AccessInv>{{"center", "a96", Actions::south, Actions::down}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Hardened Casing"), 8}}, {
{filterLabel("Sturdy Casing"), 1},
{filterLabel("Diamond"), 4}
}, INT_MAX},
{{{filterLabel("Basic Circuit Board"), 8}}, {
{filterLabel("Tin Ingot"), 1},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Enhanced Circuit Board"), 8}}, {
{filterLabel("Bronze Ingot"), 1},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Refined Circuit Board"), 8}}, {
{filterLabel("Iron Ingot"), 1},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Intricate Circuit Board"), 8}}, {
{filterLabel("Basic Circuit Board"), 1},
{filterLabel("Enhanced Circuit Board"), 1},
{filterLabel("Refined Circuit Board"), 1},
{filterLabel("Printed Engineering Circuit"), 2},
{filterLabel("Ultimate Control Circuit"), 1}
}, INT_MAX}
}));
// coolantCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "coolantCarpenter", std::vector<AccessInv>{{"center", "7f4", Actions::up, Actions::down}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Overclocker Upgrade"), 8}}, {
{filterLabel("Basic Control Circuit"), 1},
{filterLabel("Copper Cable"), 1},
{filterLabel("Tin Plate"), 3}
}, INT_MAX}
}));
// coalCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "coalCarpenter", std::vector<AccessInv>{{"center", "80c", Actions::north, Actions::down}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Pedestal"), 16}}, {
{filterLabel("Black Iron Slate"), 1},
{filterLabelName("Block of Black Iron", "extendedcrafting:storage"), 1},
{filterLabel("Black Iron Ingot"), 2}
}, INT_MAX},
{{{filterLabel("Crafting Core"), 1}}, {
{filterLabel("Pedestal"), 2},
{filterLabel("Osmiridium Ingot"), 2},
{filterLabel("Crystaltine Component"), 3}
}, INT_MAX}
}));
// dnaCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "dnaCarpenter", std::vector<AccessInv>{{"center", "7f4", Actions::east, Actions::down}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Ludicrite Block"), 16}}, {
{filterLabel("Ender Amethyst"), 1},
{filterLabel("Blutonium Block"), 1},
{filterLabel("Alumite Ingot"), 1},
{filterLabel("Blaze Mesh"), 1},
{filterLabel("Block of Elementium"), 1},
{filterLabel("Block of Enderium"), 2}
}, INT_MAX}
}));
// sewageCarpenter
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "sewageCarpenter", std::vector<AccessInv>{{"west", "303", Actions::south, Actions::north}},
std::vector<StockEntry>{}, 32, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabel("Tier 6 Crafting Seed"), 16}}, {
{filterLabel("Tier 5 Crafting Seed"), 1},
{filterLabel(u8"§5Insanium Essence"), 2},
{filterLabel("Seeds"), 4}
}, INT_MAX}
}));
// advancedThermionicFabricator
factory.addProcess(std::make_unique<ProcessBuffered>(factory, "advancedThermionicFabricator",
std::vector<AccessInv>{{"south", "737", Actions::down, Actions::up}},
std::vector<StockEntry>{}, INT_MAX, nullptr, nullptr, std::vector<Recipe<int>>{
{{{filterLabelName("Machine Frame", "thermalexpansion:frame"), 1}}, {
{filterLabel("Enori Crystal"), 4},
{filterName("rftools:machine_frame"), 1},
{filterLabel("Heavy Engineering Block"), 1},
{filterLabel("Iron Casing"), 1},
{filterLabel("Machine Case"), 1}
}, INT_MAX},
{{{filterLabel("Tin Electron Tube"), 16}}, {
{filterLabel("Tin Ingot"), 5},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Iron Electron Tube"), 16}}, {
{filterLabel("Iron Ingot"), 5},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Golden Electron Tube"), 16}}, {
{filterLabel("Gold Ingot"), 5},
{filterLabel("Redstone"), 2}
}, INT_MAX},
{{{filterLabel("Ender Electron Tube"), 16}}, {
{filterLabel("End Stone"), 5},
{filterLabel("Eye of Ender"), 2}
}, INT_MAX},
{{{filterLabel("Resonant Cell Frame (Empty)"), 1}}, {
{filterLabel("Mana Dust"), 3},
{filterLabel("Lumium Ingot"), 2},
{filterLabel("Hardened Enderium Glass"), 2},
{filterLabel("Signalum Cell Frame (Full)"), 1},
{filterLabel("Ender Casing"), 1}
}, INT_MAX}
}));
// throwInLiquidStarlight
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "throwInLiquidStarlight", std::vector<AccessInv>{{"center", "7b7", Actions::south, Actions::up}},
std::vector<size_t>{0, 1, 2}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Infused Wood"), 16}}, {
{filterLabel("Birch Wood"), 1, {0}}
}, 16},
{{{filterLabel("Fluix Crystal"), 16}}, {
{filterLabel("Charged Certus Quartz Crystal"), 1, {0}},
{filterLabel("Nether Quartz"), 1, {1}},
{filterLabel("Redstone"), 1, {2}}
}, 16}
}));
// alloyFurnace
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "alloyFurnace", std::vector<AccessInv>{{"center", "777", Actions::west, Actions::north}},
std::vector<size_t>{0, 1}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Steel Ingot"), 16}}, {
{filterLabel("Iron Ingot"), 1, {0}},
{filterLabel("Graphite Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Iron Alloy Ingot"), 16}}, {
{filterLabel("Iron Ingot"), 1, {0}},
{filterLabel("Lead Ingot"), 2, {1}}
}, 64},
{{{filterLabel("Bronze Ingot"), 16}}, {
{filterLabel("Copper Ingot"), 3, {0}},
{filterLabel("Tin Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Invar Ingot"), 16}}, {
{filterLabel("Iron Ingot"), 2, {0}},
{filterLabel("Nickel Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Electrum Ingot"), 16}}, {
{filterLabel("Gold Ingot"), 1, {0}},
{filterLabel("Silver Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Soularium Ingot"), 16}}, {
{filterLabel("Gold Ingot"), 1, {0}},
{filterLabel("Soul Sand"), 1, {1}}
}, 64},
{{{filterLabel("Constantan Ingot"), 16}}, {
{filterLabel("Copper Ingot"), 1, {0}},
{filterLabel("Nickel Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Redstone Alloy Ingot"), 16}}, {
{filterLabel("Redstone"), 1, {0}},
{filterLabel("Silicon Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Fused Quartz"), 16}}, {
{filterLabel("Nether Quartz"), 4, {0}},
{filterLabel("Block of Quartz"), 1, {1}}
}, 64},
{{{filterLabel("Energetic Alloy Ingot"), 16}}, {
{filterLabel("Gold Ingot"), 1, {0}},
{filterLabel("Energetic Blend"), 2, {1}}
}, 64},
{{{filterLabel("Vibrant Alloy Ingot"), 16}}, {
{filterLabel("Energetic Alloy Ingot"), 1, {0}},
{filterLabel("Ender Pearl"), 1, {1}}
}, 64},
{{{filterLabel("Electrical Steel Ingot"), 16}}, {
{filterLabel("Steel Ingot"), 1, {0}},
{filterLabel("Silicon Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Shibuichi Alloy"), 16}}, {
{filterLabel("Copper Ingot"), 3, {0}},
{filterLabel("Silver Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Lead Platinum Alloy"), 16}}, {
{filterLabel("Lead Ingot"), 3, {0}},
{filterLabel("Platinum Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Tin Silver Alloy"), 16}}, {
{filterLabel("Tin Ingot"), 3, {0}},
{filterLabel("Silver Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Pulsating Iron Ingot"), 16}}, {
{filterLabel("Iron Ingot"), 1, {0}},
{filterLabel("Ender Pearl"), 1, {1}}
}, 64},
{{{filterLabel("Ferroboron Alloy"), 16}}, {
{filterLabel("Steel Ingot"), 1, {0}},
{filterLabel("Boron Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Tough Alloy"), 16}}, {
{filterLabel("Ferroboron Alloy"), 1, {0}},
{filterLabel("Lithium Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Hard Carbon Alloy"), 16}}, {
{filterLabel("Graphite Ingot"), 2, {0}},
{filterLabel("Diamond"), 1, {1}}
}, 64},
{{{filterLabel("Magnesium Diboride Alloy"), 16}}, {
{filterLabel("Magnesium Ingot"), 1, {0}},
{filterLabel("Boron Ingot"), 2, {1}}
}, 64},
{{{filterLabel("Manyullyn Ingot"), 16}}, {
{filterLabel("Ardite Ingot"), 1, {0}},
{filterLabel("Cobalt Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Titanium Aluminide Ingot"), 16}}, {
{filterLabel("Aluminum Ingot"), 7, {0}},
{filterLabel("Titanium Ingot"), 3, {1}}
}, 64},
{{{filterLabel("Titanium Iridium Alloy Ingot"), 16}}, {
{filterLabel("Titanium Ingot"), 1, {0}},
{filterLabel("Iridium Ingot"), 1, {1}}
}, 64},
{{{filterLabel("Dark Steel Ingot"), 16}}, {
{filterLabel("Steel Ingot"), 1, {0}},
{filterLabel("Obsidian"), 1, {1}}
}, 64},
{{{filterLabel("Lithium Manganese Dioxide Alloy"), 16}}, {
{filterLabel("Lithium Ingot"), 1, {0}},
{filterLabel("Manganese Dioxide Dust"), 1, {1}}
}, 64}
}));
// alloySmelter
factory.addProcess(std::make_unique<ProcessSlotted>(factory, "alloySmelter", std::vector<AccessInv>{{"south", "a1b", Actions::north, Actions::west}},
std::vector<size_t>{0, 1, 2}, nullptr, std::vector<Recipe<int, std::vector<size_t>>>{
{{{filterLabel("Organic Brown Dye"), 16}}, {
{filterLabel("Cocoa Beans"), 2, {0}},