Rendering: objects are removed and added again for each animation frame. #598
-
Describe the issue Observation Question If you need further explanation I can provide a minimal example. Versions:
|
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Hi! While there are conditions that might cause objects to be removed and re-added, changing the scale of a node is not supposed to be one of them. So I think this is probably a bug. Would you mind opening an issue on the https://github.com/donmccurdy/glTF-Transform-View repository with a few more details? I think knowing what code you are running in the render loop (just
|
Beta Was this translation helpful? Give feedback.
Hi! While there are conditions that might cause objects to be removed and re-added, changing the scale of a node is not supposed to be one of them. So I think this is probably a bug. Would you mind opening an issue on the https://github.com/donmccurdy/glTF-Transform-View repository with a few more details? I think knowing what code you are running in the render loop (just
node.setScale([x, y, z])
, or more?) might be enough. Thanks!