gltf-transform etc1s skipping normal texture compression #625
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When testing the etc1s compression I noticed that it skips the normal texture everytime. can I force it to also compress the normal texture?
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Replies: 6 comments 3 replies
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Hm, it shouldn't be printing that output if it's skipping the file. This doesn't happen on the models I'm testing here, but could be a bug – would you be able to share the file? |
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Thanks for your quick answer. Here is the file: |
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@donmccurdy I also tested this with a Khronos glTF sample model and observed the same happening there. it converts all textures to ktx2 except the normal map. Test with this file: |
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This should be fixed by #635, in v2.2.2. The cause appears to have been an update in the KTX-Software CLI, changing the name of a normal-map-related parameter. |
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thank you @donmccurdy . however after testing I found that now the normal map is getting changed to monochrome. I have attached the result file for you. |
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thank you @donmccurdy. that worked. really appreciate the quick fixes and your tool in general. |
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This should be fixed by #635, in v2.2.2. The cause appears to have been an update in the KTX-Software CLI, changing the name of a normal-map-related parameter.