diff --git a/autoload/doom2/attacks.ddf b/autoload/doom2/attacks.ddf deleted file mode 100644 index 6b55691d3..000000000 --- a/autoload/doom2/attacks.ddf +++ /dev/null @@ -1,1026 +0,0 @@ -// -// EDGE ATTACKS.DDF -redefine or add new attacks. -// For documentation, see https://edge-classic.github.io/ -// - - - -#VERSION 1.30 - -//------------------ Player Attacks ------------------ - -[PLAYER_PUNCH] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=2; -DAMAGE.MAX=20; -DAMAGE.OBITUARY="OB_Punch"; -ATTACK_HEIGHT=32; -ATTACKRANGE=96; -ACCURACY_ANGLE=0; -ACCURACY_SLOPE=0; -BERSERK_MULTIPLY=10; -ATTACK_SPECIAL=FACE_TARGET,FORCE_AIM,SILENT_TO_MONSTERS; -ENGAGED_SOUND=PUNCH; -PUFF=PUFF; - -[PLAYER_SAW] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=2; -DAMAGE.MAX=20; -DAMAGE.OBITUARY="OB_Saw"; -ATTACK_HEIGHT=28; -X_OFFSET=4; -ACCURACY_ANGLE=12; -ACCURACY_SLOPE=6; -ENGAGED_SOUND=SAWHIT; -ATTACK_SPECIAL=FACE_TARGET,FORCE_AIM; -ATTACKRANGE=63.9; -PUFF=PUFF; - -[PLAYER_PISTOL] -ATTACKTYPE=SHOT; -SHOTCOUNT=1; -DAMAGE.VAL=5; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_Pistol"; -ATTACK_HEIGHT=32; -ACCURACY_ANGLE=3; -ACCURACY_SLOPE=1.5; -ENGAGED_SOUND=PISTOL; -ATTACKRANGE=2048; -PUFF=PUFF; - -[PLAYER_SHOTGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=7; -DAMAGE.VAL=5; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_Shotgun"; -ATTACK_HEIGHT=32; -ACCURACY_ANGLE=6; -ACCURACY_SLOPE=0; -ENGAGED_SOUND=SHOTGN; -ATTACKRANGE=2048; -PUFF=PUFF; - -[PLAYER_SHOTGUN2] -ATTACKTYPE=SHOT; -SHOTCOUNT=20; -DAMAGE.VAL=5; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_Shotgun"; -ATTACK_HEIGHT=32; -ACCURACY_ANGLE=12; -ACCURACY_SLOPE=6; -ENGAGED_SOUND=DSHTGN; -ATTACKRANGE=2048; -PUFF=PUFF; - -[PLAYER_CHAINGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=1; -DAMAGE.VAL=5; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_Chaingun"; -ATTACK_HEIGHT=32; -ACCURACY_ANGLE=6; -ACCURACY_SLOPE=3; -ATTACKRANGE=2048; -ENGAGED_SOUND=CHGUN; -PUFF=PUFF; - -[PLAYER_MISSILE] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=11; -SPEED=20; -DAMAGE.VAL=20; -DAMAGE.MAX=160; -DAMAGE.OBITUARY="OB_Missile"; -ATTACKRANGE=2048; -ATTACK_SPECIAL=KILL_FAILED_SPAWN; -PROJECTILE_SPECIAL=NOBLOCKMAP,DROPOFF,NOGRAVITY,MISSILE,NOSHADOW; -ATTACK_HEIGHT=32; -EXPLODE_DAMAGE.VAL=128; -EXPLODE_DAMAGE.OBITUARY="OB_EXPLODE"; -LAUNCH_SOUND=RLAUNC; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#990000; -DLIGHT.LEAKY=TRUE; - -STATES(IDLE)=MISL:A:10:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:DLIGHT_SET(150), - MISL:B:0:BRIGHT:DLIGHT_FADE(0), - MISL:B:0:BRIGHT:TRANS_FADE(0%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:0:BRIGHT:PLAYSOUND(BAREXP), - MISL:B:8:BRIGHT:EXPLOSIONDAMAGE, - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - -[PLAYER_PLASMA] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=13; -DAMAGE.VAL=5; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_Plasma"; -ATTACK_HEIGHT=32; -SPEED=25; -KEEP_FIRING_CHANCE=3.92%; -ATTACKRANGE=2048; -ATTACK_SPECIAL=KILL_FAILED_SPAWN; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -LAUNCH_SOUND=PLASMA; -TRANSLUCENCY=55%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#4080FF; - -STATES(IDLE)=PLSS:A:6:LIT88:NOTHING, - PLSS:B:6:LIT88:NOTHING; - -STATES(DEATH)=PLSE:A:0:LIT88:DLIGHT_FADE(0), - PLSE:A:0:LIT88:TRANS_FADE(0%), - PLSE:A:0:LIT88:KILLSOUND, - PLSE:A:4:LIT88:PLAYSOUND(FIRXPL), - PLSE:B:4:LIT88:NOTHING, - PLSE:C:4:LIT88:NOTHING, - PLSE:D:4:LIT88:NOTHING, - PLSE:E:4:LIT88:NOTHING, - #REMOVE; - -[BFG9000_SPRAY] -ATTACKTYPE=SPRAY; -HEIGHT=16; -RADIUS=20; -TRANSLUCENCY=50%; -DAMAGE.VAL=15; -DAMAGE.MAX=120; -DAMAGE.OBITUARY="OB_BFG"; -ATTACKRANGE=2048; -PROJECTILE_SPECIAL=NOGRAVITY,NOSHADOW; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#00CC00; - -STATES(SPAWN)=BFE2:A:0:BRIGHT:DLIGHT_FADE(0), - BFE2:A:0:BRIGHT:TRANS_FADE(0%), - BFE2:A:8:BRIGHT:NOTHING, - BFE2:B:8:BRIGHT:NOTHING, - BFE2:C:8:BRIGHT:NOTHING, - BFE2:D:8:BRIGHT:NOTHING, - #REMOVE; - -[PLAYER_BFG9000] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=13; -SPEED=25; -DAMAGE.VAL=100; -DAMAGE.MAX=800; -DAMAGE.OBITUARY="OB_BFG"; -ATTACK_HEIGHT=32; -ATTACKRANGE=2048; -TRANSLUCENCY=66%; -SPARE_ATTACK=BFG9000_SPRAY; -ATTACK_SPECIAL=KILL_FAILED_SPAWN; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#008800; - -STATES(IDLE)=BFS1:A:4:BRIGHT:NOTHING, - BFS1:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=BFE1:A:0:BRIGHT:DLIGHT_SET(300), - BFE1:A:0:BRIGHT:DLIGHT_FADE(0), - BFE1:A:0:BRIGHT:TRANS_FADE(0%), - BFE1:A:0:BRIGHT:KILLSOUND, - BFE1:A:8:BRIGHT:PLAYSOUND(RXPLOD), - BFE1:B:8:BRIGHT:NOTHING, - BFE1:C:8:BRIGHT:SPARE_ATTACK, - BFE1:D:8:BRIGHT:NOTHING, - BFE1:E:8:BRIGHT:NOTHING, - BFE1:F:8:BRIGHT:NOTHING, - #REMOVE; - - -//------------------ Monster Attacks ------------------ - -[FORMER_HUMAN_PISTOL] -ATTACKTYPE=SHOT; -SHOTCOUNT=1; -DAMAGE.VAL=6; -DAMAGE.MAX=30; -DAMAGE.OBITUARY="OB_Zombie"; -DAMAGE.FLASH_COLOUR=#00FF00; -ACCURACY_ANGLE=22; -ACCURACY_SLOPE=12; -ENGAGED_SOUND=PISTOL; -ATTACK_SPECIAL=FACE_TARGET; -PUFF=PUFF; - -[FORMER_HUMAN_SHOTGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=3; -DAMAGE.VAL=3; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_ShotgunGuy"; -ACCURACY_ANGLE=14; -ACCURACY_SLOPE=0; -ENGAGED_SOUND=SHOTGN; -KEEP_FIRING_CHANCE=3.92%; -ATTACK_SPECIAL=FACE_TARGET; -PUFF=PUFF; - -[FORMER_HUMAN_CHAINGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=1; -DAMAGE.VAL=3; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_ChaingunGuy"; -ACCURACY_ANGLE=22; -ACCURACY_SLOPE=12; -ENGAGED_SOUND=SHOTGN; -KEEP_FIRING_CHANCE=15.68%; -ATTACK_SPECIAL=FACE_TARGET; -PUFF=PUFF; - -[IMP_CLOSECOMBAT] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=3; -DAMAGE.MAX=24; -DAMAGE.OBITUARY="OB_ImpClaw"; -ENGAGED_SOUND=CLAW; -ATTACKRANGE=64; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - -[IMP_FIREBALL] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=3; -DAMAGE.MAX=24; -DAMAGE.OBITUARY="OB_Imp"; -ATTACK_HEIGHT=32; -SPEED=10; -FAST=2; -ATTACK_SPECIAL=FACE_TARGET; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -LAUNCH_SOUND=FIRSHT; -TRANSLUCENCY=65%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#FF0000; - -STATES(IDLE)=BAL1:A:4:BRIGHT:NOTHING, - BAL1:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=BAL1:C:0:BRIGHT:DLIGHT_SET(200), - BAL1:C:0:BRIGHT:DLIGHT_FADE(0), - BAL1:C:0:BRIGHT:TRANS_FADE(0%), - BAL1:C:0:BRIGHT:KILLSOUND, - BAL1:C:6:BRIGHT:PLAYSOUND(FIRXPL), - BAL1:D:6:BRIGHT:NOTHING, - BAL1:E:6:BRIGHT:NOTHING, - #REMOVE; - -[DEMON_CLOSECOMBAT] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=4; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_Demon"; -ATTACKRANGE=64; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - -[DOG_BITE] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=4; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_Dog"; -ATTACKRANGE=64; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - -[SKULL_ASSAULT] -ATTACKTYPE=SKULLFLY; -DAMAGE.VAL=3; -DAMAGE.MAX=24; -DAMAGE.OBITUARY="OB_Skull"; -ASSAULT_SPEED=20; -ATTEMPT_SOUND=SKLATK; -ATTACK_SPECIAL=FACE_TARGET; - -[CACO_CLOSECOMBAT] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=10; -DAMAGE.MAX=60; -DAMAGE.OBITUARY="OB_CacoBite"; -ATTACKRANGE=64; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - -[CACO_FIREBALL] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=5; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_Cacodemon"; -ATTACK_HEIGHT=32; -LAUNCH_SOUND=FIRSHT; -SPEED=10; -FAST=2; -ATTACK_SPECIAL=FACE_TARGET; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -TRANSLUCENCY=75%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#FF0000; - -STATES(IDLE)=BAL2:A:4:BRIGHT:NOTHING, - BAL2:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=BAL2:C:0:BRIGHT:DLIGHT_SET(200), - BAL2:C:0:BRIGHT:DLIGHT_FADE(0), - BAL2:C:0:BRIGHT:TRANS_FADE(0%), - BAL2:C:0:BRIGHT:KILLSOUND, - BAL2:C:6:BRIGHT:PLAYSOUND(FIRXPL), - BAL2:D:6:BRIGHT:NOTHING, - BAL2:E:6:BRIGHT:NOTHING, - #REMOVE; - -[REVENANT_CLOSECOMBAT] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=6; -DAMAGE.MAX=60; -DAMAGE.OBITUARY="OB_RevPunch"; -ATTEMPT_SOUND=SKESWG; -ENGAGED_SOUND=SKEPCH; -ATTACKRANGE=64; - -[REVENANT_MISSILE] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=11; -DAMAGE.VAL=10; -DAMAGE.MAX=80; -DAMAGE.OBITUARY="OB_Revenant"; -ATTACK_HEIGHT=48; -SPEED=10; -NO_TRACE_CHANCE=50%; -TRACE_ANGLE=16.8; -TOO_CLOSE_RANGE=196; -ATTACK_SPECIAL=FACE_TARGET,SMOKING_TRACER; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -LAUNCH_SOUND=SKEATK; -PUFF=SMOKE; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#FF8000; - -STATES(IDLE)=FATB:A:2:BRIGHT:RANDOM_TRACER, - FATB:B:2:BRIGHT:NOTHING; - -STATES(DEATH)=FBXP:A:0:BRIGHT:DLIGHT_FADE(0), - FBXP:A:0:BRIGHT:TRANS_FADE(0%), - FBXP:A:0:BRIGHT:KILLSOUND, - FBXP:A:8:BRIGHT:PLAYSOUND(BAREXP), - FBXP:B:6:BRIGHT:NOTHING, - FBXP:C:4:BRIGHT:NOTHING, - #REMOVE; - -[BARON_CLOSECOMBAT] -ATTACKTYPE=CLOSECOMBAT; -DAMAGE.VAL=10; -DAMAGE.MAX=80; -DAMAGE.OBITUARY="OB_BaronClaw"; -ENGAGED_SOUND=CLAW; -ATTACKRANGE=64; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - -[BARON_FIREBALL] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -DAMAGE.OBITUARY="OB_Baron"; -ATTACK_HEIGHT=32; -SPEED=15; -FAST=1.33333; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -LAUNCH_SOUND=FIRSHT; -ATTACK_SPECIAL=FACE_TARGET; -TRANSLUCENCY=65%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#00FF00; - -STATES(IDLE)=BAL7:A:4:BRIGHT:NOTHING, - BAL7:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=BAL7:C:0:BRIGHT:DLIGHT_SET(200), - BAL7:C:0:BRIGHT:DLIGHT_FADE(0), - BAL7:C:0:BRIGHT:TRANS_FADE(0%), - BAL7:C:0:BRIGHT:KILLSOUND, - BAL7:C:7:BRIGHT:PLAYSOUND(FIRXPL), - BAL7:D:7:BRIGHT:NOTHING, - BAL7:E:7:BRIGHT:NOTHING, - #REMOVE; - -[ELEMENTAL_SPAWNER] -ATTACKTYPE=SPAWNER; -ATTACK_HEIGHT=8; -ATTACK_SPECIAL=PRESTEP_SPAWN; -SPAWNED_OBJECT=LOST_SOUL; -SPAWN_OBJECT_STATE=MISSILE:2; -SPAWN_LIMIT=21; -ATTACK_SPECIAL=FACE_TARGET; - -[ELEMENTAL_DEATHSPAWN] -ATTACKTYPE=TRIPLE_SPAWNER; -ATTACK_HEIGHT=8; -ATTACK_SPECIAL=PRESTEP_SPAWN,FACE_TARGET; -SPAWNED_OBJECT=LOST_SOUL; -SPAWN_OBJECT_STATE=MISSILE:2; - -[MANCUBUS_FIREBALL] -ATTACKTYPE=FIXED_SPREADER; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -DAMAGE.OBITUARY="OB_Mancubus"; -ATTACK_HEIGHT=32; -SPEED=20; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -ATTEMPT_SOUND=MANATK; -LAUNCH_SOUND=FIRSHT; -DEATH_SOUND=FIRXPL; -TRANSLUCENCY=80%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#FF0000; - -STATES(IDLE)=MANF:A:4:BRIGHT:NOTHING, - MANF:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:DLIGHT_SET(200), - MISL:B:0:BRIGHT:DLIGHT_FADE(0), - MISL:B:0:BRIGHT:TRANS_FADE(0%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:8:BRIGHT:PLAYSOUND(FIRXPL), - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - -[ARACHNOTRON_PLASMA] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=13; -DAMAGE.VAL=5; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_Arachnotron"; -ATTACK_HEIGHT=16; -SPEED=25; -KEEP_FIRING_CHANCE=3.92%; -LAUNCH_SOUND=PLASMA; -ATTACK_SPECIAL=FACE_TARGET; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -TRANSLUCENCY=45%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#C0FF00; - -STATES(IDLE)=APLS:A:5:BRIGHT:NOTHING, - APLS:B:5:BRIGHT:NOTHING; - -STATES(DEATH)=APBX:A:0:BRIGHT:DLIGHT_SET(200), - APBX:A:0:BRIGHT:DLIGHT_FADE(0), - APBX:A:5:BRIGHT:KILLSOUND, - APBX:A:5:BRIGHT:PLAYSOUND(FIRXPL), - APBX:A:5:BRIGHT:TRANS_FADE(0%), - APBX:B:5:BRIGHT:NOTHING, - APBX:C:5:BRIGHT:NOTHING, - APBX:D:5:BRIGHT:NOTHING, - APBX:E:5:BRIGHT:NOTHING, - #REMOVE; - -[ARCHVILE_FIRE] -ATTACKTYPE=TRACKER; -RADIUS=20; -HEIGHT=16; -DAMAGE.VAL=20; -DAMAGE.OBITUARY="OB_Archvile"; -EXPLODE_DAMAGE.VAL=70; -ATTEMPT_SOUND=VILATK; -ENGAGED_SOUND=BAREXP; -LAUNCH_SOUND=FLAMST; -ACTIVE_SOUND=FLAME; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; -TRANSLUCENCY=80%; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=150; -DLIGHT.COLOUR=#FFFF40; - -STATES(SPAWN)=FIRE:A:2:BRIGHT:DLIGHT_FADE(0), - FIRE:A:2:BRIGHT:TRANS_FADE(0%), - FIRE:A:2:BRIGHT:TRACKERSTART, - FIRE:B:2:BRIGHT:TRACKERFOLLOW, - FIRE:A:2:BRIGHT:TRACKERFOLLOW, - FIRE:B:2:BRIGHT:TRACKERFOLLOW, - FIRE:C:2:BRIGHT:TRACKERACTIVE, - FIRE:B:2:BRIGHT:TRACKERFOLLOW, - FIRE:C:2:BRIGHT:TRACKERFOLLOW, - FIRE:B:2:BRIGHT:TRACKERFOLLOW, - FIRE:C:2:BRIGHT:TRACKERFOLLOW, - FIRE:D:2:BRIGHT:TRACKERFOLLOW, - FIRE:C:2:BRIGHT:TRACKERFOLLOW, - FIRE:D:2:BRIGHT:TRACKERFOLLOW, - FIRE:C:2:BRIGHT:TRACKERFOLLOW, - FIRE:D:2:BRIGHT:TRACKERFOLLOW, - FIRE:E:2:BRIGHT:TRACKERFOLLOW, - FIRE:D:2:BRIGHT:TRACKERFOLLOW, - FIRE:E:2:BRIGHT:TRACKERFOLLOW, - FIRE:D:2:BRIGHT:TRACKERFOLLOW, - FIRE:E:2:BRIGHT:TRACKERACTIVE, - FIRE:F:2:BRIGHT:TRACKERFOLLOW, - FIRE:E:2:BRIGHT:TRACKERFOLLOW, - FIRE:F:2:BRIGHT:TRACKERFOLLOW, - FIRE:E:2:BRIGHT:TRACKERFOLLOW, - FIRE:F:2:BRIGHT:TRACKERFOLLOW, - FIRE:G:2:BRIGHT:TRACKERFOLLOW, - FIRE:H:2:BRIGHT:TRACKERFOLLOW, - FIRE:G:2:BRIGHT:TRACKERFOLLOW, - FIRE:H:2:BRIGHT:TRACKERFOLLOW, - FIRE:G:2:BRIGHT:TRACKERFOLLOW, - FIRE:H:2:BRIGHT:TRACKERFOLLOW, - #REMOVE; - -[WOLFENSTEIN_CHAINGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=1; -DAMAGE.VAL=3; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_WolfSS"; -ACCURACY_ANGLE=22; -ACCURACY_SLOPE=12; -ENGAGED_SOUND=SHOTGN; -KEEP_FIRING_CHANCE=15.68%; -ATTACK_SPECIAL=FACE_TARGET; -PUFF=PUFF; - -[MASTERMIND_CHAINGUN] -ATTACKTYPE=SHOT; -SHOTCOUNT=3; -DAMAGE.VAL=3; -DAMAGE.MAX=15; -DAMAGE.OBITUARY="OB_Mastermind"; -ACCURACY_ANGLE=14; -ACCURACY_SLOPE=0; -ENGAGED_SOUND=SHOTGN; -KEEP_FIRING_CHANCE=3.92%; -ATTACK_SPECIAL=FACE_TARGET; -PUFF=PUFF; - -[CYBERDEMON_MISSILE] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=11; -DAMAGE.VAL=20; -DAMAGE.MAX=160; -DAMAGE.OBITUARY="OB_Cyberdemon"; -SPEED=20; -ACCURACY_ANGLE=0; -ACCURACY_SLOPE=0; -ATTACK_HEIGHT=44; -X_OFFSET=20; -EXPLODE_DAMAGE.VAL=128; -EXPLODE_DAMAGE.OBITUARY="OB_Cyberdemon"; -ATTACK_SPECIAL=FACE_TARGET; -PROJECTILE_SPECIAL=NOBLOCKMAP,DROPOFF,NOGRAVITY,MISSILE,NOSHADOW; -LAUNCH_SOUND=RLAUNC; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=100; -DLIGHT.COLOUR=#CC4400; - -STATES(IDLE)=MISL:A:1:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:DLIGHT_SET(300), - MISL:B:0:BRIGHT:DLIGHT_FADE(0), - MISL:B:0:BRIGHT:TRANS_FADE(0%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:0:BRIGHT:PLAYSOUND(BAREXP), - MISL:B:8:BRIGHT:EXPLOSIONDAMAGE, - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - - -// ------------------ Boss Brain Stuff ------------------ - -[BRAIN_CUBE] -ATTACKTYPE=SHOOTTOSPOT; -RADIUS=6; -HEIGHT=8; -SPAWNHEALTH=1000; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -ATTACK_HEIGHT=16; -SPEED=9; -MASS=100; -REACTIONTIME=8T; -PROJECTILE_SPECIAL=NOBLOCKMAP,NOCLIP,MISSILE,DROPOFF,NOGRAVITY,BOSSMAN; -LAUNCH_SOUND=BOSPIT; -ACTIVE_SOUND=BOSCUB; -DEATH_SOUND=TELEPT; // FIRXPL -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=5; -DLIGHT.COLOUR=#FFFF40; - -STATES(IDLE)=BOSF:A:3:BRIGHT:CUBETRACER, - BOSF:B:3:BRIGHT:NOTHING, - BOSF:C:3:BRIGHT:CUBETRACER, - BOSF:D:3:BRIGHT:MAKEACTIVESOUND; - -STATES(DEATH)=FIRE:A:0:BRIGHT:DLIGHT_SET(200), - FIRE:A:0:BRIGHT:DLIGHT_FADE(0), - FIRE:A:4:BRIGHT:TRANS_FADE(10%), - FIRE:B:4:BRIGHT:NOTHING, - FIRE:C:4:BRIGHT:NOTHING, - FIRE:D:4:BRIGHT:NOTHING, - FIRE:E:4:BRIGHT:NOTHING, - FIRE:F:4:BRIGHT:NOTHING, - FIRE:G:4:BRIGHT:NOTHING, - FIRE:H:4:BRIGHT:CUBESPAWN, - #REMOVE; - - -// ------------------ Experimental Stuff ------------------ - -[TRACER_MISSILE_L] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=11; -DAMAGE.VAL=10; -DAMAGE.MAX=80; -ATTACK_HEIGHT=50; -X_OFFSET=-16; -SPEED=10; -NO_TRACE_CHANCE=1.56%; -TOO_CLOSE_RANGE=196; -ATTACK_SPECIAL=SMOKING_TRACER; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -LAUNCH_SOUND=SKEATK; -DEATH_SOUND=BAREXP; -PUFF=SMOKE; - -STATES(IDLE)=FATB:A:2:BRIGHT:TRACER, - FATB:B:2:BRIGHT:TRACER; - -STATES(DEATH)=FBXP:A:8:BRIGHT:TRANS_FADE(10%), - FBXP:B:6:BRIGHT:NOTHING, - FBXP:C:4:BRIGHT:NOTHING, - #REMOVE; - -[TRACER_MISSILE_R] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=11; -DAMAGE.VAL=10; -DAMAGE.MAX=80; -X_OFFSET=16; -ATTACK_HEIGHT=50; -SPEED=10; -NO_TRACE_CHANCE=1.56%; -TOO_CLOSE_RANGE=196; -ATTACK_SPECIAL=SMOKING_TRACER; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -LAUNCH_SOUND=SKEATK; -DEATH_SOUND=BAREXP; -PUFF=SMOKE; - -STATES(IDLE)=FATB:A:2:BRIGHT:TRACER, - FATB:B:2:BRIGHT:TRACER; - -STATES(DEATH)=FBXP:A:8:BRIGHT:TRANS_FADE(10%), - FBXP:B:6:BRIGHT:NOTHING, - FBXP:C:4:BRIGHT:NOTHING, - #REMOVE; - -[IMP_SPAWNER] -ATTACKTYPE=SPAWNER; -ATTACK_HEIGHT=0; -SPAWNED_OBJECT=IMP; -SPAWN_OBJECT_STATE=CHASE:1; -ENGAGED_SOUND=TELEPT; - -[MANCUBUS_FIREBALL_L] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -DAMAGE.OBITUARY="OB_Mancubus"; -ATTACK_HEIGHT=24; -X_OFFSET=-24; -SPEED=20; -ACCURACY_ANGLE=17; -ACCURACY_SLOPE=9; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -ATTEMPT_SOUND=MANATK; -LAUNCH_SOUND=FIRSHT; -TRANSLUCENCY=80%; - -STATES(IDLE)=MANF:A:4:BRIGHT:NOTHING, - MANF:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:TRANS_FADE(10%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:8:BRIGHT:PLAYSOUND(FIRXPL), - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - -[MANCUBUS_FIREBALL_R] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -DAMAGE.OBITUARY="OB_Mancubus"; -ATTACK_HEIGHT=24; -X_OFFSET=24; -SPEED=20; -ACCURACY_ANGLE=17; -ACCURACY_SLOPE=9; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; -ATTEMPT_SOUND=MANATK; -LAUNCH_SOUND=FIRSHT; -TRANSLUCENCY=80%; - -STATES(IDLE)=MANF:A:4:BRIGHT:NOTHING, - MANF:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:TRANS_FADE(10%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:8:BRIGHT:PLAYSOUND(FIRXPL), - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - - - -[Y_PARTICLE] -ATTACKTYPE=FIXED_SPREADER; -HEIGHT=4; -RADIUS=4; -ATTACK_SPECIAL=SILENT_TO_MONSTERS,NO_TRIGGER_LINES,NOTARGET; -PROJECTILE_SPECIAL=CROSSLINES,BOUNCE,DROPOFF,MISSILE,NOSHADOW; -DAMAGE.VAL=0; -DAMAGE.MAX=0; -ATTACK_HEIGHT=32; -SPEED=10; -ACCURACY_SLOPE=15; -ACCURACY_ANGLE=25; -BOUNCE_SPEED=0.5; -SLOPE_OFFSET=8; -STEP_SIZE=0.2; -SPRITE_SCALE=0.5; -PUFF=Y_PARTICLE; - -STATES(SPAWN)=PRT1:A:1:BRIGHT:SMOKING, - PRT1:A:0:BRIGHT:NOTHING; - -STATES(BOUNCE)=PRT1:A:1:BRIGHT:SMOKING, - PRT1:A:1:BRIGHT:NOTHING, - PRT1:A:1:BRIGHT:NOTHING, - #DEATH; - -STATES(DEATH)=PRT1:A:2:BRIGHT:TRANS_FADE(0%), - PRT1:A:10:BRIGHT:NOTHING, - PRT1:A:5:NORMAL:NOTHING, - #REMOVE; - -[B_PARTICLE] -ATTACKTYPE=FIXED_SPREADER; -HEIGHT=4; -RADIUS=4; -ATTACK_SPECIAL=SILENT_TO_MONSTERS,NO_TRIGGER_LINES,NOTARGET; -PROJECTILE_SPECIAL=CROSSLINES,BOUNCE,DROPOFF,MISSILE,NOSHADOW; -DAMAGE.VAL=0; -DAMAGE.MAX=0; -ATTACK_HEIGHT=32; -SPEED=10; -ACCURACY_SLOPE=15; -ACCURACY_ANGLE=25; -BOUNCE_SPEED=0.5; -SLOPE_OFFSET=8; -STEP_SIZE=0.2; -SPRITE_SCALE=0.5; -PUFF=B_PARTICLE; - -STATES(SPAWN)=PRT2:A:1:BRIGHT:SMOKING, - PRT2:A:0:BRIGHT:NOTHING; - -STATES(BOUNCE)=PRT2:A:1:BRIGHT:SMOKING, - PRT2:A:1:BRIGHT:NOTHING, - PRT2:A:1:BRIGHT:NOTHING, - #DEATH; - -STATES(DEATH)=PRT2:A:2:BRIGHT:TRANS_FADE(0%), - PRT2:A:10:BRIGHT:NOTHING, - PRT2:A:5:NORMAL:NOTHING, - #REMOVE; - - -[G_PARTICLE] -ATTACKTYPE=FIXED_SPREADER; -HEIGHT=2; -RADIUS=2; -ATTACK_SPECIAL=SILENT_TO_MONSTERS,NO_TRIGGER_LINES,NOTARGET; -PROJECTILE_SPECIAL=CROSSLINES,BOUNCE,DROPOFF,MISSILE,NOSHADOW; -DAMAGE.VAL=0; -DAMAGE.MAX=0; -ATTACK_HEIGHT=2; -SPEED=10; -ACCURACY_SLOPE=15; -ACCURACY_ANGLE=25; -SLOPE_OFFSET=8; -STEP_SIZE=0.2; -SPRITE_SCALE=0.5; -PUFF=G_PARTICLE; - -STATES(SPAWN)=PRT3:A:1:NORMAL:SMOKING, - PRT3:A:0:NORMAL:NOTHING,#DEATH; - -//STATES(BOUNCE)=PRT2:A:1:NORMAL:SMOKING, -// PRT2:A:1:NORMAL:NOTHING, -// PRT2:A:1:NORMAL:NOTHING, -// #DEATH; - -STATES(DEATH)=PRT3:A:2:NORMAL:TRANS_FADE(0%), - PRT3:A:10:NORMAL:SMOKING, - PRT3:A:5:NORMAL:NOTHING, - #REMOVE; - - - -[EDGE_DEBRIS_SHOT] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -ATTACK_SPECIAL=SILENT_TO_MONSTERS,NO_TRIGGER_LINES,NOTARGET; -PROJECTILE_SPECIAL=NOSHADOW,NOBLOCKMAP,SLIDER,CROSSLINES,DROPOFF,BARE_MISSILE,CORPSE,NOZBUFFER; -ACCURACY_ANGLE=359; //makes the shots go all around -ACCURACY_SLOPE=65; -ATTACK_HEIGHT=0;//32; -SPEED=5;//10; -BOUNCE_SPEED=0.6; -SLOPE_OFFSET=22; -ANGLE_OFFSET=45; -Y_OFFSET=4; - -TRANSLUCENCY=40%; - -STATES(SPAWN)=GLS1:A:3:NORMAL:NOTHING, - GLS2:A:3:NORMAL:NOTHING, - GLS3:A:3:NORMAL:NOTHING, - GLS4:A:3:NORMAL:NOTHING, - GLS5:A:3:NORMAL:NOTHING, - GLS6:A:3:NORMAL:NOTHING, - GLS7:A:3:NORMAL:NOTHING, - GLS8:A:3:NORMAL:NOTHING, - GLS9:A:3:NORMAL:NOTHING; - -STATES(DEATH)=GLS1:A:3:NORMAL:NOTHING, - GLS2:A:3:NORMAL:NOTHING, - GLS3:A:3:NORMAL:NOTHING, - GLS4:A:3:NORMAL:NOTHING, - GLS5:A:3:NORMAL:NOTHING, - GLS6:A:6:NORMAL:NOTHING, - GLS7:A:6:NORMAL:NOTHING, - GLS8:A:6:NORMAL:NOTHING, - GLS9:A:35:NORMAL:TRANSFADE(0%), - #REMOVE; - - - - -[MUSHROOM_FIREBALL] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -DAMAGE.VAL=8; -DAMAGE.MAX=64; -SPEED=20; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF; -LAUNCH_SOUND=FIRSHT; -TRANSLUCENCY=80%; - -STATES(IDLE)=MANF:A:4:BRIGHT:NOTHING, - MANF:B:4:BRIGHT:NOTHING; - -STATES(DEATH)=MISL:B:0:BRIGHT:TRANS_FADE(10%), - MISL:B:0:BRIGHT:KILLSOUND, - MISL:B:8:BRIGHT:PLAYSOUND(FIRXPL), - MISL:C:6:BRIGHT:NOTHING, - MISL:D:4:BRIGHT:NOTHING, - #REMOVE; - -// These are named INTERNAL_ to try to avoid conflicting with existing mods -// They are the default attacks used by the A_FireOldBFG and A_BetaSkullAttack pointers - -[INTERNAL_BETA_BFG_1] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -ACCURACY_ANGLE=14; -ACCURACY_SLOPE=14; -DAMAGE.VAL=5; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_BFG"; -ATTACK_HEIGHT=32; -SPEED=20; -FAST=2; -TRANSLUCENCY=50%; -ATTACK_SPECIAL=FACE_TARGET; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=80; -DLIGHT.COLOUR=#008800; - -STATES(IDLE)=PLS1:A:3:LIT88:NOTHING, - PLS1:B:3:LIT88:NOTHING, - PLS1:C:3:LIT88:NOTHING, - PLS1:D:3:LIT88:NOTHING; - -STATES(DEATH)=PLS1:E:0:LIT88:DLIGHT_FADE(0), - PLS1:E:0:LIT88:TRANS_FADE(0%), - PLS1:E:2:LIT88:PLAYSOUND(FIRXPL), - PLS1:F:2:LIT88:NOTHING, - PLS1:F:2:LIT88:NOTHING, - PLS1:F:2:LIT88:NOTHING, - PLS1:G:2:LIT88:NOTHING, - PLS1:G:2:LIT88:NOTHING, - #REMOVE; - -[INTERNAL_BETA_BFG_2] -ATTACKTYPE=PROJECTILE; -HEIGHT=8; -RADIUS=6; -ACCURACY_ANGLE=14; -ACCURACY_SLOPE=14; -DAMAGE.VAL=5; -DAMAGE.MAX=40; -DAMAGE.OBITUARY="OB_BFG"; -ATTACK_HEIGHT=32; -SPEED=20; -FAST=2; -ATTACK_SPECIAL=FACE_TARGET; -TRANSLUCENCY=50%; -PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY,NOSHADOW; -DLIGHT.TYPE=MODULATE; -DLIGHT.RADIUS=80; -DLIGHT.COLOUR=#880000; - -STATES(IDLE)=PLS2:A:3:LIT88:NOTHING, - PLS2:B:3:LIT88:NOTHING, - PLS2:A:3:LIT88:NOTHING, - PLS2:B:3:LIT88:NOTHING; - -STATES(DEATH)=PLS2:C:0:LIT88:DLIGHT_FADE(0), - PLS2:C:0:LIT88:TRANS_FADE(0%), - PLS2:C:2:LIT88:PLAYSOUND(FIRXPL), - PLS2:D:2:LIT88:NOTHING, - PLS2:D:2:LIT88:NOTHING, - PLS2:D:2:LIT88:NOTHING, - PLS2:E:2:LIT88:NOTHING, - PLS2:E:2:LIT88:NOTHING, - #REMOVE; - -[INTERNAL_FIRE_OLD_BFG] -ATTACKTYPE=DUALATTACK; -DUALATTACK1=INTERNAL_BETA_BFG_1; -DUALATTACK2=INTERNAL_BETA_BFG_2; - -[INTERNAL_BETA_LOST_SOUL_ATTACK] -ATTACKTYPE=PSYCHIC; -DAMAGE.VAL=3; -DAMAGE.MAX=24; -ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; - - - - - - - - - - - -