diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a9cca94de..991f39633 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -19,8 +19,6 @@ New Features - Allows a custom color to be used as the pain effect when a player is hit by this damage type - Can be used to emulate effects like Hexen's cold/poison damage - https://github.com/edge-classic/EDGE-classic/pull/576 - - WEAPONS.DDF: Can now define a 3RD and 4TH attack. Equivalent DDF syntax to SEC_xxx used for second attack DDF Fields: - 3RD_ATTACK, 3RD_AMMOTYPE, 3RD_AMMOPERSHOT, 3RD_CLIPSIZE, 3RD_AUTOMATIC, 3RD_SPECIAL @@ -69,4 +67,4 @@ Bugs fixed - Fixed viewpoint modified by the r_fov CVAR not changing the vertical view slope appropriately - Fixed region properties not working properly with a vertex sloped floor that rises above its sector's original floor height - Fixed occasional sector glow thing link/unlink errors -- Fixed AJBSP using self-referencing linedefs that were perfectly vertical or horizontal for partitioning \ No newline at end of file +- Fixed AJBSP using self-referencing linedefs that were perfectly vertical or horizontal for partitioning