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Sokol Renderer Issue Tracker #773

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dashodanger opened this issue Dec 28, 2024 · 0 comments
Open

Sokol Renderer Issue Tracker #773

dashodanger opened this issue Dec 28, 2024 · 0 comments
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implementation Change or improvement to how an existing feature is implemented

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@dashodanger
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dashodanger commented Dec 28, 2024

    • Invulnerability powerup makes the screen render only sky or pure white, noticed with D4EC, doesn't seem to reproduce on vanilla
    • 3D weapon models clip into the walls if player too close
    • Screen melt/wipe non-existent. Maps start/end very suddenly.
    • Smoothing ON seems to give sprites an unusually thick black outline
    • Screenshots are broken, including the savegame ones.
    • The new camera MOBJ view is a bit messed up
    • Scissor for full-screen palette effects (red pain wash, etc) seems to shift downwards when the player dies
    • Additive lights on texture unit 1 don't render properly when no texture in unit 0
    • Culling fog needs to be hooked up
    • MDL models currently don't render
    • Screen melt/wipe has minor issues with some stuttering, observed on D3D11
    • Check the accessibility flash reduction is rendering on screen edges
    • Need to support clear colors, specifically for fog culling
    • MD3 Rendering
    • 2D rendering versions for MDL/MD2
    • Replace (already broken) flood plane emulation hopefully with a shader
    • Some strange clipping with D4EC blood effects, can be hard to reproduce, erraticism helps
    • Simple skies are currently only supported option
    • Crashes when idclip out of level and nothing renders
    • Glow and blood decal issues in Glows, Models, 3D Floors.wad
    • epic2.wad with mod4epic2023.wad, map04 forward and first door on right, run into a baron can't see and weird zbuffer it seems. Likely transparency issue
    • DBP69_cstind.wad MAP01, early in map invisible shootable fan after duct, probably needs no cull support
    • Check CPU usage on BSP Traversal thread start signal wait
@dashodanger dashodanger added the implementation Change or improvement to how an existing feature is implemented label Dec 28, 2024
@pbdot pbdot changed the title Sokol_GL Renderer Implementation Issue Tracker Sokol Renderer Issue Tracker Dec 28, 2024
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