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Invulnerability powerup makes the screen render only sky or pure white, noticed with D4EC, doesn't seem to reproduce on vanilla
3D weapon models clip into the walls if player too close
Screen melt/wipe non-existent. Maps start/end very suddenly.
Smoothing ON seems to give sprites an unusually thick black outline
Screenshots are broken, including the savegame ones.
The new camera MOBJ view is a bit messed up
Scissor for full-screen palette effects (red pain wash, etc) seems to shift downwards when the player dies
Additive lights on texture unit 1 don't render properly when no texture in unit 0
Culling fog needs to be hooked up
MDL models currently don't render
Screen melt/wipe has minor issues with some stuttering, observed on D3D11
Check the accessibility flash reduction is rendering on screen edges
Need to support clear colors, specifically for fog culling
MD3 Rendering
2D rendering versions for MDL/MD2
Replace (already broken) flood plane emulation hopefully with a shader
Some strange clipping with D4EC blood effects, can be hard to reproduce, erraticism helps
Simple skies are currently only supported option
Crashes when idclip out of level and nothing renders
Glow and blood decal issues in Glows, Models, 3D Floors.wad
epic2.wad with mod4epic2023.wad, map04 forward and first door on right, run into a baron can't see and weird zbuffer it seems. Likely transparency issue
DBP69_cstind.wad MAP01, early in map invisible shootable fan after duct, probably needs no cull support
Check CPU usage on BSP Traversal thread start signal wait
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The text was updated successfully, but these errors were encountered: