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Scaling an effect by some variable is a staple of ARPG design.
Shield effects scale with base_damage, but nothing else seems to.
Passing a parameter as an effect's magnitude, like a damage_percent that does 1% damage for each 10 mental.
The text was updated successfully, but these errors were encountered:
Scaling an effect by some variable is a staple of ARPG design.
Shield effects scale with base_damage, but nothing else seems to.
Passing a parameter as an effect's magnitude, like a damage_percent that does 1% damage for each 10 mental.
The text was updated successfully, but these errors were encountered: