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Gamepad mapping probably incorrect #1583

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alekzander2005 opened this issue Oct 24, 2019 · 1 comment
Open

Gamepad mapping probably incorrect #1583

alekzander2005 opened this issue Oct 24, 2019 · 1 comment
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@alekzander2005
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We have user-reported message
" Invalid axis in gamepad mapping 03000000790000000600000000000000 (G-Shark GS-GP702)" with error code 65540.

Fast google leads me to this page:
http://lists.libsdl.org/pipermail/commits-libsdl.org/2018-August/002832.html

which states that VID/PID 0x0079/0x0006 is "generic PCB used in many different devices".

Suppose this device should be removed from mappings list.

@elmindreda elmindreda self-assigned this Oct 24, 2019
@elmindreda
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Thank you for reporting this! I can remove the mappings with this GUID manually from the header but this will need to be handled upstream by SDL.

SDL has a bugzilla issue for it now (found via mdqinc/SDL_GameControllerDB#202). Once a proper fix is made it will filter down to SDL_GameControllerDB and then GLFW.

elmindreda added a commit that referenced this issue Nov 11, 2019
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.
elmindreda added a commit that referenced this issue Nov 14, 2019
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.

(cherry picked from commit b69fb99)
m4ce-w1ndu pushed a commit to m4ce-w1ndu/glfw that referenced this issue Jul 23, 2022
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to glfw#1583.
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