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Object names with special characters are invalid collada #58
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A possible reason for this could be the If the validation passes then this bug should be posted in the godot engine issue tracker. If it does not, please post the results here. |
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can we document a list of invalid chars in better collada exporter? |
The trick is - this invalid characters should be supported (and therefore valid). But until then please avoid special symbols like: |
Software versions
OSX High Sierra.
2 day old master branch godot
better collada commit number 836241a
steps to reproduce
1 open .blend model
2 export with better collada
3. load scene into godot
4. error loading
expected result:
Scene is loaded like the official gltf 2.0 exporter
https://github.com/KhronosGroup/glTF-Blender-Exporter/tree/master/scripts
blender model.
gtlf2.0: created by the official khoronos exporter
scene models
walls_only.zip
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