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Add support for ARCore 1.0 #61
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Also having the same problem running the demo's though a pixel2 |
I have been trying to reproduce this issue and I haven't been able. I have uninstalled ARCore and WebARonARCore and install them from Google Play (ARCore) and the link in the README (WebARonARCore) and I am able to get the app to work correctly. Both on Pixel 1 and 2. Could you provide the ARCore version? Mine is 1.0.180129253 Thank you. |
Do you mind trying the following?
|
Tested on Pixel 2: Tested on Samsung S7: |
Well, arcore preview officially does not support Galaxy S7, only 1.0, and
WebARonCore is based on ARCore preview so it wont work with arcore 1.0 on
any device...
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On Mar 19, 2018 7:57 AM, "Yoav Karpeles" ***@***.***> wrote:
Tested on *Pixel 2*:
Work well with arcore-preview.
Doesn't work with ARCore 1.0.180129253 (ARCore not installed message).
Tested on *Samsung S7*:
Doesn't work with arcore-preview (Tango crash all the time).
Doesn't work with ARCore 1.0.180129253 (ARCore not installed message).
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@judax Using the APK you linked and re-installing web on ar core i have been able to get the demos functioning. |
The current version of WebARonARCore uses ARCore dev preview 1 so that is why that APK is the one needed. We are working on rebuilding WebARonARCore in many fronts and one of them will be resolving this. Stay tuned and sorry for the inconveniences... |
@StudioZAAK Like @judax said, WebARonARCore uses ARCore dev preview 1, so no support for S7 right now, only S8 and Pixel. You will have to wait a new WebARonARCore version supporting latest ARCore. |
Please modify the ARCore 1.0 like preview mod apk for unsupported devices. Every app demands ARCore 1.0 to work. So, Preview ARCore mod apk isnt of any use now. |
Sorry. This project is based on ARCore Developer Preview. We are actively working on updates but there is no ETA. Sorry for the inconveniences. |
So, is there any project based on official release of ARCore v1 ? |
The new update will be up to date to any ARCore release from now on. We have learned much from these prototypes and are working on an improved revision. |
#68 has landed. Closing for now. Feel free to reopen if you need to. |
@judax Could we leave this open until support for ARCore 1.0 has landed? |
where the updated version will be found ? |
Right here probably. I'm sure that when you get a notification of this issue being closed that you'll be able to download the newest version from this GiT. For now, patience :) |
So, will the upcoming version support my redmi note 3 ? |
Here you can see a list of supported devices that the newest ARCore version has: https://developers.google.com/ar/discover/
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And in the current version that WebAROnARCore supports, this list is about 75% smaller. What you could try is to remove the 'check' where arcore looks for your device ID, i dont have it on me but you could find it by looking for "enable arcore anywhere" or "arcore on any device" or something. |
But ARCore will not work without my device's calibration file ? |
The check for the supported device has been lifted but as you mention, that does not mean that you will get correct tracking. Please, remember that this prototype is currently outdated and only supports Developer Preview 1 (and that you need yo have the ARCore DP1 APK installed along with WebARonARCore). No ETA on when we will update this project, sorry. We are actively working on it. |
so the upcoming version will not work on my redmi note 3 due to missing calibration file for my device ? |
You should always check the list of ARCore supported devices: https://developers.google.com/ar/discover/ |
okay..so, how to get it to work on my redmi note 3 ? |
I guess you will have to wait and see if there is support for ARCore on that specific device in the future. Sorry, cannot provide any other answer for now. |
And if there isn't ? |
Why it still working on Tango ? Not on ARcore? Please update web ar to ARcore 1.2 |
We are working on a completely new version of this project. Stay tuned. All these issues (and more) should be solved when the new version comes out. Sorry, no ETA yet. |
It's late June now, Is there a different approach to do WebAR with arcore now? |
@constructive-realities However, I believe @judax is referring to the fact that the WebARonARCore code base is being updated to support a newer fork of Chrome while simultaneously implementing ARCore 1.2 features. Although, this is all conjecture on my part as I'm not on the inside of any of these projects. |
Correct, our approach will be to provide tools based on standards as much as possible. These projects were prototypes to learn and experiment. WebXR is now slowly adding AR capabilities and we have released a version of Chrome Canary with the initial experimental APIs for hit testing. You can learn more in this post: https://developers.google.com/web/updates/2018/06/ar-for-the-web About this repo, we are working on a replacement that hopefully will address many of the concerns posted in the issues. The main idea will be to be able to still build WebXR based web applications using a more native and experimental approach than with browsers. Stay tuned! |
Hi @judax I'm working with Pixel 2 XL with 1.0 installed (2/23/18) - It shows "ARCore not installed" with WebARonARCore but works fine with unity builds. thanks
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