diff --git a/test/issues/314-large-input-array-addressing.js b/test/issues/314-large-input-array-addressing.js index be8d4f6d..27882652 100644 --- a/test/issues/314-large-input-array-addressing.js +++ b/test/issues/314-large-input-array-addressing.js @@ -7,7 +7,6 @@ describe('issue #314'); // after this fix max addressing is 2^31 which is the max a int32 can handle // run out of heap before being able to create a butter that big! // wanted to use uints but caused more problems than it solved -WebGLKernel.setupFeatureChecks(); const DATA_MAX = (GPU.isHeadlessGLSupported ? HeadlessGLKernel : WebGLKernel).features.maxTextureSize*8; const divisor = 100; const data = new Uint16Array(DATA_MAX);