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Apparent memory leakage when updating background image over and over #33

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haroldo-ok opened this issue Sep 15, 2022 · 6 comments
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@haroldo-ok
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haroldo-ok commented Sep 15, 2022

Hello;

hi i tried picture reordering, it always happens around 18th picture (the text changes but the pictures stay stuck!) Ive included
example hit 1, then 1 then keep hitting 1 :)

Thanks for the clarification; I shall take a look at the issue later on.

I tried to see if its the same in other platforms but I only could get atari opening (probably since I dont have the other emulators set up right yet) but I got a weird screen :

Weird; maybe it failed to load the program?

yes please keep me posted i did another section by chosing #2 and it does the same thing with the
other set of pics (around 18!)

Originally posted by @haroldo-ok in #28 (comment)
Originally posted by @zartan9 in #28 (comment)

@haroldo-ok haroldo-ok added the bug Something isn't working label Sep 15, 2022
@zartan9
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zartan9 commented Oct 10, 2022

howdy! also is there a way to replace/change the font? I found a font awesome folder, is that the correct spot? thanks.

@haroldo-ok
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Hello, at the moment, it only uses the default font, but the possibility of choosing the font could be implemented in the future. The font awesome folder is just a special font that is used by the editor interface to represent icons; it's not used by the game engine.

@zartan9
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zartan9 commented Oct 10, 2022

got it! Itried having after 15 images it go to another label, but still got the "memory leakage" issue. One workaround would be divide the game into many parts /d64 but with 15 images each. this would work but my idea has TONS of images soooo ill see if it can be fixed (un less there is way to load each one seperately "goto d64 ":) thanks again

@haroldo-ok
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They are already loaded separately, but it seems they aren't being unloaded afterwards.

@zartan9
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zartan9 commented Oct 12, 2022

Ahh ok it's bit too technical for me to understand I'll just wait till it's resolved. Thank you.

@haroldo-ok
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Tried to fix this one, but couldn't figure out what's wrong, yet. Did find (and fix) another bug, #35 .
Correction of #33 is still pending.

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