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I'm thinking something like the game of life where more pixels are spawned, or killed based off how many others are around them (and distance). Could be set to say reds die if there's too many blues close or something like that. Or maybe a red has a 50% chance of dying, and that % goes up the closer the nearest blue pixel is.
I haven't thought of the full implementation details, but it might be a good addition.
The text was updated successfully, but these errors were encountered:
I'm thinking something like the game of life where more pixels are spawned, or killed based off how many others are around them (and distance). Could be set to say reds die if there's too many blues close or something like that. Or maybe a red has a 50% chance of dying, and that % goes up the closer the nearest blue pixel is.
I haven't thought of the full implementation details, but it might be a good addition.
The text was updated successfully, but these errors were encountered: