Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature request] Spawn or destroy pixels based off rules #39

Open
Slyke opened this issue Sep 5, 2022 · 1 comment
Open

[Feature request] Spawn or destroy pixels based off rules #39

Slyke opened this issue Sep 5, 2022 · 1 comment

Comments

@Slyke
Copy link

Slyke commented Sep 5, 2022

I'm thinking something like the game of life where more pixels are spawned, or killed based off how many others are around them (and distance). Could be set to say reds die if there's too many blues close or something like that. Or maybe a red has a 50% chance of dying, and that % goes up the closer the nearest blue pixel is.

I haven't thought of the full implementation details, but it might be a good addition.

@ker2x
Copy link
Contributor

ker2x commented Oct 11, 2022

someone thought of it for you : https://www.youtube.com/watch?v=q7krkdvXoNw

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants