Do not impose a limit to the number of heroes that flee or surrender and that can be recruited #3199
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Hi! |
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Here's an example where three heroes were attacked during the AI's turn, and only two of them were available for recruitment at the tavern due to the limitation. Here is the save file: |
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In the original game, only two heroes who have fled or surrendered can be recruited.
Why limit the player with this action.
It can be frustrating, especially if the player pays a large amount of gold to get his heroes and armies back and he can't recruit them.
I suggest that there should be "no limit" to the number of heroes that flee or surrender and that can be recruited.
This can possibly be an option.
Related issue: #3191.
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