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Satellites not rendering #4
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Hi! Can your post a screenshot of what you see on http://webglreport.com/? The issue might be that your particular OpenGL configuration doesn't support point sprites, which is what I'm using to render the dots. |
Ah, and Chrome complains about point sprites in the console: WebGL: INVALID_ENUM: enable: invalid capability (line 1558 in script-loader.php, "gl.enable(0x8642);") |
Hmm. the "Aliased Point Size Range" being [1, 255] suggests that your browser actually does have support for point sprites - I'm using 16 px sized sprites, so that looks like it should work. Come to think of it, the fact that you can click on things suggests that that's not the issue - the site relies on point sprites to see what's under the mouse as well. You can ignore the warning, that's a compatibility hack to enable point sprites some older versions of browsers, and throws a warning on browsers with proper support. If you look closely, can you see little tiny dots (like less than a pixel) or are they completely not there? Do you see any other warnings or errors in the console output? |
I don't think I see any dots, here is a part of the screen: |
I cannot see any small points, however I get some errors/warnings in the console:
I guess the only interesting part is:
Considering that line looks like this:
It would seem your assumption about it being point sprites thats problematic. |
Neither Satellites, rocket bodys nor debris render for me, neither in iceweasel nor in chromium. I can see the orbits if I hover over one, I can also select an orbit to get more details of them, its just the objects themself i.e. the dots that doesn't render
Chromium version:
Iceweasel version:
I'm more than happy to help debug the issue, however I have no experience with WebGL, so if you have any pointers I would be most appreciative.
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