python binding #1090
Replies: 3 comments 5 replies
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Hello, I'd love to have python bindings, but as it stands I don't have time to create one. I think it should not be hard if you use one of the projects that export C bindings for Jolt: here and here. |
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Pymunk: A popular 2D physics engine known for its ease of use, performance, and extensive documentation. It integrates well with Pygame for creating realistic 2D physics simulations http://www.pymunk.org/. Box2D: Another well-regarded 2D physics library, offering a variety of shapes, joints, and collision detection methods. It can be used with Pygame to create complex physical interactions https://box2d.org/documentation/. Chipmunk/Chipmunk2D: The C++ foundation of Pymunk, providing a lower-level API for more granular control over physics simulations. It can be integrated with Pygame for advanced physics needs, but requires more C++ knowledge https://github.com/slembcke/Chipmunk2D. |
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I am willing to give this a try, anyone that wants to help? |
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hi, so I am someone who's working with pygame and moderngl and was seeking an API for physics. I am wondering if the devs will be making a Python binding
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