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No new release of Godot Jolt has been cut since the support for Note that Also, please post any future Godot-related issues/discussions in the Godot Jolt repository instead. |
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I'm making a game in Godot, I recently imported the GodotBolt addon, and I've encountered a problem, where I used to use raycasts to get UV coordinates, but implementing bolts seems to have broken that. When I try to access the face index from a raycast result I always get '-1'
I've seen similar discussions, with solutions involving using or setting "MeshShapeSettings::mPerTriangleUserData" to true. But to be honest I'm really out of my depth and have no idea how to do that. Could really use some help. I don't know if this is something I should be setting in Godot's settings and preferences, or if this is something I should be changing or using in my scripts.
I'm using Godot, typically coding with C#. Though I know C++.
For reference here's the sources that are making me think I need to do something with "MeshShapeSettings::mPerTriangleUserData"
https://github.com/jrouwe/JoltPhysics/blob/master/Docs/ReleaseNotes.md
ce15053
godot-jolt/godot-jolt#702
Sorry if this is a very nooby question. I promise I've had years of classes in programming, this is the most confused I've been in a while
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