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If you set the motion quality to |
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My apologies if this is answered somewhere already and I missed it.
Does Jolt support precision collision detection between timesteps? For example, a bouncing ball is unlikely to hit the floor exactly on a timestep. If I have a simulation that I want to save the state of and allow (interpolated) replay of that state, is there a way to get the collision information and time of collision?
Thanks!
Brad
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