Body SaveState question #1373
Replies: 3 comments
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They are zero after the step indeed, so if you always make a snapshot right after the step then you could leave them out. The rule for |
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Fair enough. Would you consider adding a way to choose to either include or exclude them ? |
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I'd rather not as that makes things messy. |
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I'm considering using Jolt for a multiplayer game using some sort of rollback netcode approach and am looking for ways to reduce the amount of data to save/be sent over the wire.
Would it make sense to exclude Body MotionProperties force and torque from the recorded state and ensuring these are always zero before recording ? I'm not very experienced regarding how the engine works but I'm assuming force and torque are zero at the end of the simulation step.
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