ezEngine now fully migrated to Jolt Physics #292
jankrassnigg
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Thank you for your feedback too @jankrassnigg, it has been nice working together! |
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In mid February we set out to mirgrate our engine to Jolt.
I am happy to announce, that this migration has now reached feature parity with what we had before and thus we have now fully switched to Jolt and will continue all physics feature development exclusively with Jolt.
Working with Jolt has been (and generally is) very enjoyable. It is really well designed, easy to understand and performance and stability are great. Sure, every engine has to make trade-offs here and there, but Jolt is really designed for games scenarios, and in my opinion makes exactly the right decisions where to make tradeoffs.
Here is a list of all the things we have now implemented in EZ:
Big thanks to @jrouwe for this really awesome project and the constant support, It has been a real pleasure and I'm looking forward to tackle more physics features in the future (who knows, maybe one day I'll even look into doing vehicles).
If you want to know more about our engine, have a look at https://ezEngine.net and checkout our GitHub repo,
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