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CharacterVirtual doesn't interact with scene queries (Shape Casts, Ray Casts, etc...) #543

Answered by jrouwe
peter1745 asked this question in Q&A
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The TransformedShape class can be constructed from the position and shape of the character and offers a CastRay etc. function. If you pass the same collision collector you're passing to the scene to it you'll get a combined collision result for scene + character

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