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Releases: ketoo/NoahGameFrame

5.0.5

10 Feb 04:59
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  • remove unused code
  • fixed for effectdata when create a npc
  • fixed for refresh npc property
  • fixed bug for swap scene
  • fixed configuration for player
  • new client

5.0.4: restructure for broadcast module

09 Feb 03:02
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restructure for broadcast module
fixed group id and scene id arg
fixed for broadcast twice when enter a new scene
fixed for actor module--can not reset message's id when return message
fixed bugs for redis module
release callback handler when exit application
fixed path of unity-client
fixed for broadcast to all clients[proxy server]

5.0.3

11 Jan 00:52
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release callback handler when exit application
fixed bugs for redis module

5.0.1: Merge branch 'develop'

19 Dec 09:21
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Version update details:

Optimized the interface for event module and time module
Fixed configure for VS
Fixed tutorial's runner script files
Fixed for build_dep.sh
Fixed for compile and adjust web monitor
Adjust the process for created logic class object
Remove sdl check for VS
Fixed memory leak

V5.0.0

09 Dec 04:59
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Version update details:

  1. Optimized the interface for event module and time module
  2. Add AOI module for scene management
  3. Add schedule module for on time event
  4. Add documentation with doxygen
  5. Overload interface for char*, and added new interface for std::string.
  6. Changed folder for log's files
  7. Changed NFNet library to shared library
  8. Restructure for memory counter(to monitor memory leak and resources leak)
  9. Add cmakefile for compile source code(now supports one key compile in Windows/Linux)
  10. Add web monitor to watch/show the situation when running NF
  11. Add distribution fundamental for nosql/mysql
  12. Add math library for NF(vector2, vector3) and used them as the basic data type in NF
  13. Add Calendar module for NF
  14. Add upload module for NF(client can upload property by event driver)
  15. Also fixed some bugs from users feedback.

V4.0.1

20 Jun 05:43
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Version update details:

  1. Optimized the registration mechanism, reducing the number of parameters which accessing each module, now can get the module according to its template parameters.
  2. remove some database plugin which let the deployment become more easier.
  3. Refactored networking's callback interface, added observer mechanism for networking message, removed switch message and ID.
  4. Fixed some defect on nosql(redis) module.
  5. Overload interface for char*, and added new interface for std::string.
  6. Also fixed some bugs from users feedback.

V4.0beta

17 May 14:11
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V4.0beta

Add lua support
Add Cross-platform file-tool
Add reload plugin support
Add makefile for linux
Add split support for "Property"
Optimize the interface
Fixed a lot of bugs
Remove some logic module for keep the architecture is clean