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model_base_artifact.go
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model_base_artifact.go
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/*
Model Registry REST API
REST API for Model Registry to create and manage ML model metadata
API version: v1alpha3
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the BaseArtifact type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &BaseArtifact{}
// BaseArtifact struct for BaseArtifact
type BaseArtifact struct {
// User provided custom properties which are not defined by its type.
CustomProperties *map[string]MetadataValue `json:"customProperties,omitempty"`
// An optional description about the resource.
Description *string `json:"description,omitempty"`
// The external id that come from the clients’ system. This field is optional. If set, it must be unique among all resources within a database instance.
ExternalId *string `json:"externalId,omitempty"`
// The uniform resource identifier of the physical artifact. May be empty if there is no physical artifact.
Uri *string `json:"uri,omitempty"`
State *ArtifactState `json:"state,omitempty"`
// The client provided name of the artifact. This field is optional. If set, it must be unique among all the artifacts of the same artifact type within a database instance and cannot be changed once set.
Name *string `json:"name,omitempty"`
// The unique server generated id of the resource.
Id *string `json:"id,omitempty"`
// Output only. Create time of the resource in millisecond since epoch.
CreateTimeSinceEpoch *string `json:"createTimeSinceEpoch,omitempty"`
// Output only. Last update time of the resource since epoch in millisecond since epoch.
LastUpdateTimeSinceEpoch *string `json:"lastUpdateTimeSinceEpoch,omitempty"`
}
// NewBaseArtifact instantiates a new BaseArtifact object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBaseArtifact() *BaseArtifact {
this := BaseArtifact{}
var state ArtifactState = ARTIFACTSTATE_UNKNOWN
this.State = &state
return &this
}
// NewBaseArtifactWithDefaults instantiates a new BaseArtifact object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBaseArtifactWithDefaults() *BaseArtifact {
this := BaseArtifact{}
var state ArtifactState = ARTIFACTSTATE_UNKNOWN
this.State = &state
return &this
}
// GetCustomProperties returns the CustomProperties field value if set, zero value otherwise.
func (o *BaseArtifact) GetCustomProperties() map[string]MetadataValue {
if o == nil || IsNil(o.CustomProperties) {
var ret map[string]MetadataValue
return ret
}
return *o.CustomProperties
}
// GetCustomPropertiesOk returns a tuple with the CustomProperties field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetCustomPropertiesOk() (*map[string]MetadataValue, bool) {
if o == nil || IsNil(o.CustomProperties) {
return nil, false
}
return o.CustomProperties, true
}
// HasCustomProperties returns a boolean if a field has been set.
func (o *BaseArtifact) HasCustomProperties() bool {
if o != nil && !IsNil(o.CustomProperties) {
return true
}
return false
}
// SetCustomProperties gets a reference to the given map[string]MetadataValue and assigns it to the CustomProperties field.
func (o *BaseArtifact) SetCustomProperties(v map[string]MetadataValue) {
o.CustomProperties = &v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *BaseArtifact) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *BaseArtifact) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *BaseArtifact) SetDescription(v string) {
o.Description = &v
}
// GetExternalId returns the ExternalId field value if set, zero value otherwise.
func (o *BaseArtifact) GetExternalId() string {
if o == nil || IsNil(o.ExternalId) {
var ret string
return ret
}
return *o.ExternalId
}
// GetExternalIdOk returns a tuple with the ExternalId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetExternalIdOk() (*string, bool) {
if o == nil || IsNil(o.ExternalId) {
return nil, false
}
return o.ExternalId, true
}
// HasExternalId returns a boolean if a field has been set.
func (o *BaseArtifact) HasExternalId() bool {
if o != nil && !IsNil(o.ExternalId) {
return true
}
return false
}
// SetExternalId gets a reference to the given string and assigns it to the ExternalId field.
func (o *BaseArtifact) SetExternalId(v string) {
o.ExternalId = &v
}
// GetUri returns the Uri field value if set, zero value otherwise.
func (o *BaseArtifact) GetUri() string {
if o == nil || IsNil(o.Uri) {
var ret string
return ret
}
return *o.Uri
}
// GetUriOk returns a tuple with the Uri field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetUriOk() (*string, bool) {
if o == nil || IsNil(o.Uri) {
return nil, false
}
return o.Uri, true
}
// HasUri returns a boolean if a field has been set.
func (o *BaseArtifact) HasUri() bool {
if o != nil && !IsNil(o.Uri) {
return true
}
return false
}
// SetUri gets a reference to the given string and assigns it to the Uri field.
func (o *BaseArtifact) SetUri(v string) {
o.Uri = &v
}
// GetState returns the State field value if set, zero value otherwise.
func (o *BaseArtifact) GetState() ArtifactState {
if o == nil || IsNil(o.State) {
var ret ArtifactState
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetStateOk() (*ArtifactState, bool) {
if o == nil || IsNil(o.State) {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *BaseArtifact) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given ArtifactState and assigns it to the State field.
func (o *BaseArtifact) SetState(v ArtifactState) {
o.State = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *BaseArtifact) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *BaseArtifact) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *BaseArtifact) SetName(v string) {
o.Name = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *BaseArtifact) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *BaseArtifact) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *BaseArtifact) SetId(v string) {
o.Id = &v
}
// GetCreateTimeSinceEpoch returns the CreateTimeSinceEpoch field value if set, zero value otherwise.
func (o *BaseArtifact) GetCreateTimeSinceEpoch() string {
if o == nil || IsNil(o.CreateTimeSinceEpoch) {
var ret string
return ret
}
return *o.CreateTimeSinceEpoch
}
// GetCreateTimeSinceEpochOk returns a tuple with the CreateTimeSinceEpoch field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetCreateTimeSinceEpochOk() (*string, bool) {
if o == nil || IsNil(o.CreateTimeSinceEpoch) {
return nil, false
}
return o.CreateTimeSinceEpoch, true
}
// HasCreateTimeSinceEpoch returns a boolean if a field has been set.
func (o *BaseArtifact) HasCreateTimeSinceEpoch() bool {
if o != nil && !IsNil(o.CreateTimeSinceEpoch) {
return true
}
return false
}
// SetCreateTimeSinceEpoch gets a reference to the given string and assigns it to the CreateTimeSinceEpoch field.
func (o *BaseArtifact) SetCreateTimeSinceEpoch(v string) {
o.CreateTimeSinceEpoch = &v
}
// GetLastUpdateTimeSinceEpoch returns the LastUpdateTimeSinceEpoch field value if set, zero value otherwise.
func (o *BaseArtifact) GetLastUpdateTimeSinceEpoch() string {
if o == nil || IsNil(o.LastUpdateTimeSinceEpoch) {
var ret string
return ret
}
return *o.LastUpdateTimeSinceEpoch
}
// GetLastUpdateTimeSinceEpochOk returns a tuple with the LastUpdateTimeSinceEpoch field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BaseArtifact) GetLastUpdateTimeSinceEpochOk() (*string, bool) {
if o == nil || IsNil(o.LastUpdateTimeSinceEpoch) {
return nil, false
}
return o.LastUpdateTimeSinceEpoch, true
}
// HasLastUpdateTimeSinceEpoch returns a boolean if a field has been set.
func (o *BaseArtifact) HasLastUpdateTimeSinceEpoch() bool {
if o != nil && !IsNil(o.LastUpdateTimeSinceEpoch) {
return true
}
return false
}
// SetLastUpdateTimeSinceEpoch gets a reference to the given string and assigns it to the LastUpdateTimeSinceEpoch field.
func (o *BaseArtifact) SetLastUpdateTimeSinceEpoch(v string) {
o.LastUpdateTimeSinceEpoch = &v
}
func (o BaseArtifact) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o BaseArtifact) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.CustomProperties) {
toSerialize["customProperties"] = o.CustomProperties
}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.ExternalId) {
toSerialize["externalId"] = o.ExternalId
}
if !IsNil(o.Uri) {
toSerialize["uri"] = o.Uri
}
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.CreateTimeSinceEpoch) {
toSerialize["createTimeSinceEpoch"] = o.CreateTimeSinceEpoch
}
if !IsNil(o.LastUpdateTimeSinceEpoch) {
toSerialize["lastUpdateTimeSinceEpoch"] = o.LastUpdateTimeSinceEpoch
}
return toSerialize, nil
}
type NullableBaseArtifact struct {
value *BaseArtifact
isSet bool
}
func (v NullableBaseArtifact) Get() *BaseArtifact {
return v.value
}
func (v *NullableBaseArtifact) Set(val *BaseArtifact) {
v.value = val
v.isSet = true
}
func (v NullableBaseArtifact) IsSet() bool {
return v.isSet
}
func (v *NullableBaseArtifact) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBaseArtifact(val *BaseArtifact) *NullableBaseArtifact {
return &NullableBaseArtifact{value: val, isSet: true}
}
func (v NullableBaseArtifact) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBaseArtifact) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}