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GraphicMatrix.h
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GraphicMatrix.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __GRAPHIC_MATRIX
#define __GRAPHIC_MATRIX
#include "glinc.h"
#include <math.h>
#include <iostream>
#include "Vector3.h"
using std::endl;
class GraphicMatrix
{
private:
float pi;
public:
GLfloat members[16];
GraphicMatrix();
void translate(float, float, float);
void translate(Vector3);
void rotatex(float);
void rotatey(float);
void rotatez(float);
void operator*= (GraphicMatrix);
void rotateq(Vector3, float);
GLfloat* array(GLfloat*);
void identity();
GLfloat* row(int, GLfloat*);
operator float* () const {return (float*) members;}
operator const float* () const {return (const float*) members;}
};
#endif