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Particle.h
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Particle.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __PARTICLE
#define __PARTICLE
#include <list>
#include <stack>
#include "CollisionDetection.h"
#include "Vector3.h"
#include "Timer.h"
#include "SoundSource.h"
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
using boost::shared_ptr;
class Particle
{
public:
Particle(Mesh&);
Particle(unsigned long, Vector3, Vector3, float, float, float, float, bool, Uint32, Mesh&);
Particle(const string&);
Vector3 Update();
void Render(Mesh *rendermesh = NULL, const Vector3& campos = Vector3());
void PlaySound(const string&, ResourceManager&);
void ResetTimer() {t.start();}
size_t playernum;
unsigned long id;
Vector3 dir;
Vector3 pos;
Vector3 origin;
Vector3 lasttracer;
float velocity;
float accel;
float weight;
float radius;
bool explode;
Uint32 lasttick;
int damage;
float dmgrad;
int rewind;
bool collide;
int ttl;
bool expired;
int weapid;
bool clientonly;
string tracer;
Uint32 tracertime;
Mesh mesh;
private:
Timer t;
bool debug;
SoundSourcePtr source;
};
#endif