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I like to see the minimap as big as possible, as I have a HDPI monitor and it is quite useful for me to be able to read the code inside the minimap.
Then I use the settings:
Which make the minimap look very big. But this takes away enough screen space so that between the Explorer column and the Minimap, the Editor is too narrow.
So, as there is no option to scale or modify the font size of the Explorer, I thought of lowering a little the Zoom of the whole application, but as soon as I set the adjustment:
“window.zoomLevel": -0.1,
The editor interface is barely affected, while the Minimap becomes extremely small.
I have been playing with this setting, and I have noticed that, setting a value of -0.0000001, it still looks “normal”, but if you “lower” it to -0.0000002, then it changes radically in size.
I don't know if this is delivered, but what I would expect is:
That the Minimap size would scale proportionally to this zoom.
There could be an option to be able to modify the font size of the Explorer.
(Although I believe that this second option would not be as useful as the first one for this concrete case that I have exposed).
VS Code version: Code 1.96.2 (fabdb6a, 2024-12-19T10:22:47.216Z)
OS version: Darwin arm64 24.2.0
Modes:
Remote OS version: Linux arm64 6.10.14-linuxkit
Type: Bug
I like to see the minimap as big as possible, as I have a HDPI monitor and it is quite useful for me to be able to read the code inside the minimap.
Then I use the settings:
“editor.minimap.scale": 3,
“editor.minimap.size": ‘proportional’,
Which make the minimap look very big. But this takes away enough screen space so that between the Explorer column and the Minimap, the Editor is too narrow.
So, as there is no option to scale or modify the font size of the Explorer, I thought of lowering a little the Zoom of the whole application, but as soon as I set the adjustment:
“window.zoomLevel": -0.1,
The editor interface is barely affected, while the Minimap becomes extremely small.
I have been playing with this setting, and I have noticed that, setting a value of -0.0000001, it still looks “normal”, but if you “lower” it to -0.0000002, then it changes radically in size.
I don't know if this is delivered, but what I would expect is:
(Although I believe that this second option would not be as useful as the first one for this concrete case that I have exposed).
"window.zoomLevel": -0.0000001
"window.zoomLevel": -0.0000002
VS Code version: Code 1.96.2 (fabdb6a, 2024-12-19T10:22:47.216Z)
OS version: Darwin arm64 24.2.0
Modes:
Remote OS version: Linux arm64 6.10.14-linuxkit
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
Extensions (18)
(1 theme extensions excluded)
A/B Experiments
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