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Handle vessel destruction errors #24

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rallen10 opened this issue Dec 9, 2024 · 1 comment
Open

Handle vessel destruction errors #24

rallen10 opened this issue Dec 9, 2024 · 1 comment

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@rallen10
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rallen10 commented Dec 9, 2024

Currently, if vessel's collide and one is destroyed (e.g. the Guard), errors are thrown during episode termination because calls to krpc reference a vessel that no longer exists

@rallen10
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This needs to be handled for all vessels (Lady, Bandit, Guard)

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