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penrose-legacy.h
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penrose-legacy.h
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/* penrose-legacy.h: legacy Penrose tiling functions.
*
* Provides an interface with which to generate Penrose tilings
* by recursive subdivision of an initial tile of choice (one of the
* four sets of two pairs kite/dart, or thin/thick rhombus).
*
* You supply a callback function and a context pointer, which is
* called with each tile in turn: you choose how many times to recurse.
*
* This method of generating Penrose tiling fragments is superseded by
* the completely different algorithm in penrose.c. We keep the legacy
* algorithm around only for interpreting Loopy game IDs generated by
* older versions of the code.
*/
#ifndef PUZZLES_PENROSE_LEGACY_H
#define PUZZLES_PENROSE_LEGACY_H
#ifndef PHI
#define PHI 1.6180339887
#endif
typedef struct vector vector;
double penrose_legacy_vx(vector *vs, int i);
double penrose_legacy_vy(vector *vs, int i);
typedef struct penrose_legacy_state penrose_legacy_state;
/* Return non-zero to clip the tree here (i.e. not recurse
* below this tile).
*
* Parameters are state, vector array, npoints, depth.
* ctx is inside state.
*/
typedef int (*tile_callback)(penrose_legacy_state *, vector *, int, int);
struct penrose_legacy_state {
int start_size; /* initial side length */
int max_depth; /* Recursion depth */
tile_callback new_tile;
void *ctx; /* for callback */
};
#ifndef PENROSE_ENUM_DEFINED
#define PENROSE_ENUM_DEFINED
enum { PENROSE_P2, PENROSE_P3 };
#endif
extern int penrose_legacy(penrose_legacy_state *state, int which, int angle);
/* Returns the side-length of a penrose tile at recursion level
* gen, given a starting side length. */
extern double penrose_legacy_side_length(double start_size, int depth);
/* Calculate start size and recursion depth required to produce a
* width-by-height sized patch of penrose tiles with the given tilesize */
extern void penrose_legacy_calculate_size(
int which, int tilesize, int w, int h,
double *required_radius, int *start_size, int *depth);
#endif