-
Notifications
You must be signed in to change notification settings - Fork 0
/
random.c
351 lines (297 loc) · 8 KB
/
random.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
/*
* random.c: Internal random number generator, guaranteed to work
* the same way on all platforms. Used when generating an initial
* game state from a random game seed; required to ensure that game
* seeds can be exchanged between versions of a puzzle compiled for
* different platforms.
*
* The generator is based on SHA-1. This is almost certainly
* overkill, but I had the SHA-1 code kicking around and it was
* easier to reuse it than to do anything else!
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "puzzles.h"
/* ----------------------------------------------------------------------
* Core SHA algorithm: processes 16-word blocks into a message digest.
*/
#define rol(x,y) ( ((x) << (y)) | (((uint32)x) >> (32-y)) )
static void SHA_Core_Init(uint32 h[5])
{
h[0] = 0x67452301;
h[1] = 0xefcdab89;
h[2] = 0x98badcfe;
h[3] = 0x10325476;
h[4] = 0xc3d2e1f0;
}
static void SHATransform(uint32 * digest, uint32 * block)
{
uint32 w[80];
uint32 a, b, c, d, e;
int t;
for (t = 0; t < 16; t++)
w[t] = block[t];
for (t = 16; t < 80; t++) {
uint32 tmp = w[t - 3] ^ w[t - 8] ^ w[t - 14] ^ w[t - 16];
w[t] = rol(tmp, 1);
}
a = digest[0];
b = digest[1];
c = digest[2];
d = digest[3];
e = digest[4];
for (t = 0; t < 20; t++) {
uint32 tmp =
rol(a, 5) + ((b & c) | (d & ~b)) + e + w[t] + 0x5a827999;
e = d;
d = c;
c = rol(b, 30);
b = a;
a = tmp;
}
for (t = 20; t < 40; t++) {
uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0x6ed9eba1;
e = d;
d = c;
c = rol(b, 30);
b = a;
a = tmp;
}
for (t = 40; t < 60; t++) {
uint32 tmp = rol(a,
5) + ((b & c) | (b & d) | (c & d)) + e + w[t] +
0x8f1bbcdc;
e = d;
d = c;
c = rol(b, 30);
b = a;
a = tmp;
}
for (t = 60; t < 80; t++) {
uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0xca62c1d6;
e = d;
d = c;
c = rol(b, 30);
b = a;
a = tmp;
}
digest[0] += a;
digest[1] += b;
digest[2] += c;
digest[3] += d;
digest[4] += e;
}
/* ----------------------------------------------------------------------
* Outer SHA algorithm: take an arbitrary length byte string,
* convert it into 16-word blocks with the prescribed padding at
* the end, and pass those blocks to the core SHA algorithm.
*/
void SHA_Init(SHA_State * s)
{
SHA_Core_Init(s->h);
s->blkused = 0;
s->lenhi = s->lenlo = 0;
}
void SHA_Bytes(SHA_State * s, const void *p, int len)
{
const unsigned char *q = (const unsigned char *) p;
uint32 wordblock[16];
uint32 lenw = len;
int i;
/*
* Update the length field.
*/
s->lenlo += lenw;
s->lenhi += (s->lenlo < lenw);
if (s->blkused && s->blkused + len < 64) {
/*
* Trivial case: just add to the block.
*/
memcpy(s->block + s->blkused, q, len);
s->blkused += len;
} else {
/*
* We must complete and process at least one block.
*/
while (s->blkused + len >= 64) {
memcpy(s->block + s->blkused, q, 64 - s->blkused);
q += 64 - s->blkused;
len -= 64 - s->blkused;
/* Now process the block. Gather bytes big-endian into words */
for (i = 0; i < 16; i++) {
wordblock[i] =
(((uint32) s->block[i * 4 + 0]) << 24) |
(((uint32) s->block[i * 4 + 1]) << 16) |
(((uint32) s->block[i * 4 + 2]) << 8) |
(((uint32) s->block[i * 4 + 3]) << 0);
}
SHATransform(s->h, wordblock);
s->blkused = 0;
}
memcpy(s->block, q, len);
s->blkused = len;
}
}
void SHA_Final(SHA_State * s, unsigned char *output)
{
int i;
int pad;
unsigned char c[64];
uint32 lenhi, lenlo;
if (s->blkused >= 56)
pad = 56 + 64 - s->blkused;
else
pad = 56 - s->blkused;
lenhi = (s->lenhi << 3) | (s->lenlo >> (32 - 3));
lenlo = (s->lenlo << 3);
memset(c, 0, pad);
c[0] = 0x80;
SHA_Bytes(s, &c, pad);
c[0] = (unsigned char)((lenhi >> 24) & 0xFF);
c[1] = (unsigned char)((lenhi >> 16) & 0xFF);
c[2] = (unsigned char)((lenhi >> 8) & 0xFF);
c[3] = (unsigned char)((lenhi >> 0) & 0xFF);
c[4] = (unsigned char)((lenlo >> 24) & 0xFF);
c[5] = (unsigned char)((lenlo >> 16) & 0xFF);
c[6] = (unsigned char)((lenlo >> 8) & 0xFF);
c[7] = (unsigned char)((lenlo >> 0) & 0xFF);
SHA_Bytes(s, &c, 8);
for (i = 0; i < 5; i++) {
output[i * 4] = (unsigned char)((s->h[i] >> 24) & 0xFF);
output[i * 4 + 1] = (unsigned char)((s->h[i] >> 16) & 0xFF);
output[i * 4 + 2] = (unsigned char)((s->h[i] >> 8) & 0xFF);
output[i * 4 + 3] = (unsigned char)((s->h[i]) & 0xFF);
}
}
void SHA_Simple(const void *p, int len, unsigned char *output)
{
SHA_State s;
SHA_Init(&s);
SHA_Bytes(&s, p, len);
SHA_Final(&s, output);
}
/* ----------------------------------------------------------------------
* The random number generator.
*/
struct random_state {
unsigned char seedbuf[40];
unsigned char databuf[20];
int pos;
};
random_state *random_new(const char *seed, int len)
{
random_state *state;
state = snew(random_state);
SHA_Simple(seed, len, state->seedbuf);
SHA_Simple(state->seedbuf, 20, state->seedbuf + 20);
SHA_Simple(state->seedbuf, 40, state->databuf);
state->pos = 0;
return state;
}
random_state *random_copy(random_state *tocopy)
{
random_state *result;
result = snew(random_state);
memcpy(result->seedbuf, tocopy->seedbuf, sizeof(result->seedbuf));
memcpy(result->databuf, tocopy->databuf, sizeof(result->databuf));
result->pos = tocopy->pos;
return result;
}
unsigned long random_bits(random_state *state, int bits)
{
unsigned long ret = 0;
int n;
for (n = 0; n < bits; n += 8) {
if (state->pos >= 20) {
int i;
for (i = 0; i < 20; i++) {
if (state->seedbuf[i] != 0xFF) {
state->seedbuf[i]++;
break;
} else
state->seedbuf[i] = 0;
}
SHA_Simple(state->seedbuf, 40, state->databuf);
state->pos = 0;
}
ret = (ret << 8) | state->databuf[state->pos++];
}
/*
* `(1UL << bits) - 1' is not good enough, since if bits==32 on a
* 32-bit machine, behaviour is undefined and Intel has a nasty
* habit of shifting left by zero instead. We'll shift by
* bits-1 and then separately shift by one.
*/
ret &= (1UL << (bits-1)) * 2 - 1;
return ret;
}
unsigned long random_upto(random_state *state, unsigned long limit)
{
int bits = 0;
unsigned long max, divisor, data;
while ((limit >> bits) != 0)
bits++;
bits += 3;
assert(bits < 32);
max = 1L << bits;
divisor = max / limit;
max = limit * divisor;
do {
data = random_bits(state, bits);
} while (data >= max);
return data / divisor;
}
void random_free(random_state *state)
{
sfree(state);
}
char *random_state_encode(random_state *state)
{
char retbuf[256];
int len = 0, i;
for (i = 0; i < lenof(state->seedbuf); i++)
len += sprintf(retbuf+len, "%02x", state->seedbuf[i]);
for (i = 0; i < lenof(state->databuf); i++)
len += sprintf(retbuf+len, "%02x", state->databuf[i]);
len += sprintf(retbuf+len, "%02x", state->pos);
return dupstr(retbuf);
}
random_state *random_state_decode(const char *input)
{
random_state *state;
int pos, byte, digits;
state = snew(random_state);
memset(state->seedbuf, 0, sizeof(state->seedbuf));
memset(state->databuf, 0, sizeof(state->databuf));
state->pos = 0;
byte = digits = 0;
pos = 0;
while (*input) {
int v = *input++;
if (v >= '0' && v <= '9')
v = v - '0';
else if (v >= 'A' && v <= 'F')
v = v - 'A' + 10;
else if (v >= 'a' && v <= 'f')
v = v - 'a' + 10;
else
v = 0;
byte = (byte << 4) | v;
digits++;
if (digits == 2) {
/*
* We have a byte. Put it somewhere.
*/
if (pos < lenof(state->seedbuf))
state->seedbuf[pos++] = byte;
else if (pos < lenof(state->seedbuf) + lenof(state->databuf))
state->databuf[pos++ - lenof(state->seedbuf)] = byte;
else if (pos == lenof(state->seedbuf) + lenof(state->databuf) &&
byte <= lenof(state->databuf))
state->pos = byte;
byte = digits = 0;
}
}
return state;
}