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Not Properly Jumping(Fleet Controller) #104

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pl608 opened this issue Mar 24, 2023 · 5 comments
Open

Not Properly Jumping(Fleet Controller) #104

pl608 opened this issue Mar 24, 2023 · 5 comments
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bug Something isn't working question Further information is requested

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@pl608
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pl608 commented Mar 24, 2023

I lost 2 jumpdrives, 30 backbone/hv cable because of how fleet controllers jump. It jumps 7 of the drives but then the 2 on the back left and right ARE NO LONGER CONNECTED and don't jump! (would enclose image but local network is acting kind of annoying)

@pl608
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pl608 commented Mar 24, 2023

update! found the legs... they are offset by a lot both x and z(y is alright though) still dont know why though

@OgelGames
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As far as I know fleet controllers should jump all jumpdrives regardless of whether they loose connection while jumping, as long as they are all connected to begin with.

Are any of the jumpdrive sections overlapping each other? That would cause some to not jump because of the already-jumped sections obstructing the destination.

@BuckarooBanzay BuckarooBanzay added bug Something isn't working question Further information is requested labels Mar 24, 2023
@pl608
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pl608 commented Mar 24, 2023

They are were not overlapping. I was able to jump the sections I found back together no problem. The issue is now that the jumpdrives got the wrong coords, through they were spaced properly compared to themselves(same z/y for both and with a 30 block gap in between for where the other jumpdrive should be).

@BuckarooBanzay
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The issue is now that the jumpdrives got the wrong coords

You should be able to mass-correct them with the "save" button in the fleet controller

@pl608
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pl608 commented Mar 24, 2023

ok

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