diff --git a/LICENSE.md b/LICENSE.md
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+++ b/LICENSE.md
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+MIT License
+
+Copyright (c) 2024 naikmubashir
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
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+++ b/README.md
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-# FeF-WhackAMole
+![Whack A Mole! - Google Chrome 06-10-2024 4 04 55 PM](https://github.com/user-attachments/assets/eb88acd6-b8cb-4615-935e-a67d4d510847)
+
+
+
+
+
+
+
+
+
+
+
+---
+
+Whack - A - Mole 🔨
+
+**Whack-a-Mole** is an exciting, interactive web-based game where the player’s goal is to quickly "whack" moles that randomly pop up from a grid of holes.
+The game is built using `HTML`, `CSS`, and `JavaScript`, providing a simple yet enjoyable challenge for players. Every successful click on a mole earns points, testing both the player’s speed and accuracy.
+
+HTML is used to structure the game’s interface, CSS adds styling and animations for dynamic mole appearances, while JavaScript drives the game logic, such as random mole pop-ups, the scoring system.. This fun project is a great way to practice front-end web development skills while creating an engaging user experience! 🎮🎯
+
+---
+
+## Table of Contents
+- [How to Play](#how-to-play)
+- [Screenshot](#Screenshot)
+- [How to Contribute](#how-to-contribute)
+- [Contact](#contact)
+- [License](#license)
+
+---
+
+### How to Play 🕹️
+1. **[Go here](https://naikmubashir.github.io/FeF-WhackAMole/)** to access the website
+1. **Press the "Start" button** to begin the game.
+2. **Moles will randomly pop up** from the holes on the screen.
+3. **Click on as many moles as you can** to increase your score!
+4. Your score is displayed at the end, and you can restart the game to beat your own high score.
+
+---
+### Screenshot đź–Ľ
+
+![Whack A Mole! - Google Chrome 06-10-2024 4 35 08 PM](https://github.com/user-attachments/assets/11de74b8-8f01-4a23-89c5-a22d3f811aba)
+
+---
+### How to Contribute 🤝
+
+We’re always open to contributions that can make this game more fun and functional! Here’s how you can get involved:
+
+1. **Fork the Repository**:
+ - Navigate to the GitHub repository and click "Fork" to create your own copy.
+ - Clone the forked repo to your local machine for development.
+
+2. **Create a Branch**:
+ - Use `git checkout -b your-branch-name` to create a new branch for your feature or bug fix.
+ - Keeping your work in a separate branch makes it easier to collaborate and review changes.
+
+3. **Make Your Changes**:
+ - You can add new features (such as sound effects, difficulty levels, or animations), improve the user interface, or fix bugs.
+ - Test your changes thoroughly before committing them.
+
+4. **Submit a Pull Request**:
+ - Once you’ve made your changes, submit a pull request (PR) to the main repository. Make sure to describe your changes clearly, including what they fix or add to the game.
+ - Here’s an example of the process:
+ ```bash
+ git add .
+ git commit -m "Added mole popping sound effect"
+ git push origin your-branch-name
+ ```
+ - Visit the original repository and submit your PR for review.
+
+5. **Collaborate**:
+ - Keep an eye on any feedback from maintainers. There may be suggestions or questions about your changes, so be ready to discuss or make revisions.
+ - Feel free to join discussions by submitting or responding to issues.
+
+---
+
+### Types of Contributions 🎉
+
+- **Feature Enhancements**: Add extra game features like different game modes, sound effects, or a difficulty level selection.
+- **UI/UX Improvements**: Make the game more visually appealing, responsive, or accessible for users of all devices and abilities.
+- **Bug Fixes**: Identify and fix any issues that disrupt gameplay or affect performance.
+- **Code Refactoring**: Clean up and optimize the JavaScript, HTML, or CSS to improve readability and performance.
+- **Documentation**: Enhance the documentation by explaining how the game works in more detail, or provide tips for future contributors.
+
+---
+
+### Contributor Guidelines đź“ś
+
+We want to ensure the collaboration process is smooth and productive. Please follow these guidelines when contributing:
+
+- **Code Consistency**: Follow consistent coding practices (indentation, comments, etc.). Keep the code clean and organized.
+- **Test Thoroughly**: Before submitting a PR, make sure your feature or bug fix works correctly and doesn’t break other functionality.
+- **Respectful Communication**: We encourage friendly, respectful discussions and value contributions from everyone. Let’s collaborate positively!
+- **Licensing**: By contributing, you agree that your code will be licensed under the same open-source license as this project.
+
+---
+
+### Contact 📧
+
+If you have any questions, feedback, or just want to get in touch, feel free to reach out:
+
+- **GitHub**: [naikmubashir](https://github.com/naikmubashir)
+- **Email**: naikmubashir@example.com
+
+---
+
+## license đź’ł
+
+This Project is under The MIT License. See the License file for more details
+