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Support all platforms in GitHub Workflows (especially MacOS and iOS) #3
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How is the progress on a macos workflow? |
macos seems to be supported now |
Building locally, MacOS (Debug) works for me with |
We started Terrain3D build scripts using this repo and are building on macos and ios just fine. |
@stan220 Try importing (
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Tnx, it works! I saw Godot's window with labels, however there is no console output:
My output:
Btw, this example works okay: https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html I'll try to see the difference later. |
I rarely use apple products, so I didn't bother going out of my way to support them, but they are still important!
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