Napi::AsyncProgressWorker
is an abstract class which implements Napi::AsyncWorker
while extending Napi::AsyncWorker
internally with Napi::ThreadSafeFunction
for
moving work progress reports from worker thread(s) to event loop threads.
Like Napi::AsyncWorker
, once created, execution is requested by calling
Napi::AsyncProgressWorker::Queue
. When a thread is available for execution
the Napi::AsyncProgressWorker::Execute
method will be invoked. During the
execution, Napi::AsyncProgressWorker::ExecutionProgress::Send
can be used to
indicate execution process, which will eventually invoke Napi::AsyncProgressWorker::OnProgress
on the JavaScript thread to safely call into JavaScript. Once Napi::AsyncProgressWorker::Execute
completes either Napi::AsyncProgressWorker::OnOK
or Napi::AsyncProgressWorker::OnError
will be invoked. Once the Napi::AsyncProgressWorker::OnOK
or Napi::AsyncProgressWorker::OnError
methods are complete the Napi::AsyncProgressWorker
instance is destructed.
For the most basic use, only the Napi::AsyncProgressWorker::Execute
and
Napi::AsyncProgressWorker::OnProgress
method must be implemented in a subclass.
Napi::AsyncWorker
provides detailed descriptions for most methods.
This method is used to execute some tasks outside of the event loop on a libuv
worker thread. Subclasses must implement this method and the method is run on
a thread other than that running the main event loop. As the method is not
running on the main event loop, it must avoid calling any methods from node-addon-api
or running any code that might invoke JavaScript. Instead, once this method is
complete any interaction through node-addon-api with JavaScript should be implemented
in the Napi::AsyncProgressWorker::OnOK
method and/or Napi::AsyncProgressWorker::OnError
which run on the main thread and are invoked when the Napi::AsyncProgressWorker::Execute
method completes.
virtual void Napi::AsyncProgressWorker::Execute(const ExecutionProgress& progress) = 0;
This method is invoked when the computation in the Execute
method ends.
The default implementation runs the Callback
optionally provided when the
AsyncProgressWorker
class was created. The Callback
will by default receive no
arguments. Arguments to the callback can be provided by overriding the GetResult()
method.
virtual void Napi::AsyncProgressWorker::OnOK();
This method is invoked when the computation in the
Napi::AsyncProgressWorker::ExecutionProgress::Send
method was called during
worker thread execution. This method can also be triggered via a call to
Napi::AsyncProgress[Queue]Worker::ExecutionProgress::Signal
, in which case the
data
parameter will be nullptr
.
virtual void Napi::AsyncProgressWorker::OnProgress(const T* data, size_t count)
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Function& callback);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Function& callback, const char* resource_name);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback);
[in] receiver
: Thethis
object passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name);
[in] receiver
: Thethis
object passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncWork
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] receiver
: Thethis
object to be passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncWork
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(Napi::Env env);
[in] env
: The environment in which to create theNapi::AsyncProgressWorker
.
Returns an Napi::AsyncProgressWorker
instance which can later be queued for execution by calling
Napi::AsyncProgressWorker::Queue
.
Available with NAPI_VERSION
equal to or greater than 5.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(Napi::Env env, const char* resource_name);
[in] env
: The environment in which to create theNapi::AsyncProgressWorker
.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncProgressWorker::Queue
.
Available with NAPI_VERSION
equal to or greater than 5.
Creates a new Napi::AsyncProgressWorker
.
explicit Napi::AsyncProgressWorker(Napi::Env env, const char* resource_name, const Napi::Object& resource);
[in] env
: The environment in which to create theNapi::AsyncProgressWorker
.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncProgressWorker
instance which can later be queued for execution by
calling Napi::AsyncProgressWorker::Queue
.
Available with NAPI_VERSION
equal to or greater than 5.
Deletes the created work object that is used to execute logic asynchronously and
release the internal Napi::ThreadSafeFunction
, which will be aborted to prevent
unexpected upcoming thread safe calls.
virtual Napi::AsyncProgressWorker::~AsyncProgressWorker();
A bridge class created before the worker thread execution of Napi::AsyncProgressWorker::Execute
.
Napi::AsyncProgressWorker::ExecutionProgress::Send
takes two arguments, a pointer
to a generic type of data, and a size_t
to indicate how many items the pointer is
pointing to.
The data pointed to will be copied to internal slots of Napi::AsyncProgressWorker
so
after the call to Napi::AsyncProgressWorker::ExecutionProgress::Send
the data can
be safely released.
Note that Napi::AsyncProgressWorker::ExecutionProgress::Send
merely guarantees
eventual invocation of Napi::AsyncProgressWorker::OnProgress
, which means
multiple send might be coalesced into single invocation of Napi::AsyncProgressWorker::OnProgress
with latest data. If you would like to guarantee that there is one invocation of
OnProgress
for every Send
call, you should use the Napi::AsyncProgressQueueWorker
class instead which is documented further down this page.
void Napi::AsyncProgressWorker::ExecutionProgress::Send(const T* data, size_t count) const;
Napi::AsyncProgressWorker::ExecutionProgress::Signal
triggers an invocation of
Napi::AsyncProgressWorker::OnProgress
with nullptr
as the data
parameter.
void Napi::AsyncProgressWorker::ExecutionProgress::Signal();
The first step to use the Napi::AsyncProgressWorker
class is to create a new class that
inherits from it and implement the Napi::AsyncProgressWorker::Execute
abstract method.
Typically input to the worker will be saved within the class' fields generally
passed in through its constructor.
During the worker thread execution, the first argument of Napi::AsyncProgressWorker::Execute
can be used to report the progress of the execution.
When the Napi::AsyncProgressWorker::Execute
method completes without errors the
Napi::AsyncProgressWorker::OnOK
function callback will be invoked. In this function the
results of the computation will be reassembled and returned back to the initial
JavaScript context.
Napi::AsyncProgressWorker
ensures that all the code in the Napi::AsyncProgressWorker::Execute
function runs in the background out of the event loop thread and at the end
the Napi::AsyncProgressWorker::OnOK
or Napi::AsyncProgressWorker::OnError
function will be
called and are executed as part of the event loop.
The code below shows a basic example of the Napi::AsyncProgressWorker
implementation along with an
example of how the counterpart in Javascript would appear:
#include <napi.h>
#include <chrono>
#include <thread>
using namespace Napi;
class EchoWorker : public AsyncProgressWorker<uint32_t> {
public:
EchoWorker(Function& okCallback, std::string& echo)
: AsyncProgressWorker(okCallback), echo(echo) {}
~EchoWorker() {}
// This code will be executed on the worker thread
void Execute(const ExecutionProgress& progress) {
// Need to simulate cpu heavy task
// Note: This Send() call is not guaranteed to trigger an equal
// number of OnProgress calls (read documentation above for more info)
for (uint32_t i = 0; i < 100; ++i) {
progress.Send(&i, 1)
}
}
void OnError(const Error &e) {
HandleScope scope(Env());
// Pass error onto JS, no data for other parameters
Callback().Call({String::New(Env(), e.Message())});
}
void OnOK() {
HandleScope scope(Env());
// Pass no error, give back original data
Callback().Call({Env().Null(), String::New(Env(), echo)});
}
void OnProgress(const uint32_t* data, size_t /* count */) {
HandleScope scope(Env());
// Pass no error, no echo data, but do pass on the progress data
Callback().Call({Env().Null(), Env().Null(), Number::New(Env(), *data)});
}
private:
std::string echo;
};
The EchoWorker
's constructor calls the base class' constructor to pass in the
callback that the Napi::AsyncProgressWorker
base class will store persistently. When
the work on the Napi::AsyncProgressWorker::Execute
method is done the
Napi::AsyncProgressWorker::OnOk
method is called and the results are return back to
JavaScript when the stored callback is invoked with its associated environment.
The following code shows an example of how to create and use an Napi::AsyncProgressWorker
#include <napi.h>
// Include EchoWorker class
// ..
using namespace Napi;
Value Echo(const CallbackInfo& info) {
// We need to validate the arguments here
std::string in = info[0].As<String>();
Function cb = info[1].As<Function>();
EchoWorker* wk = new EchoWorker(cb, in);
wk->Queue();
return info.Env().Undefined();
}
// Register the native method for JS to access
Object Init(Env env, Object exports)
{
exports.Set(String::New(env, "echo"), Function::New(env, Echo));
return exports;
}
// Register our native addon
NODE_API_MODULE(nativeAddon, Init)
The implementation of a Napi::AsyncProgressWorker
can be used by creating a
new instance and passing to its constructor the callback to execute when the
asynchronous task ends and other data needed for the computation. Once created,
the only other action needed is to call the Napi::AsyncProgressWorker::Queue
method that will queue the created worker for execution.
Lastly, the following Javascript (ES6+) code would be associated the above example:
const { nativeAddon } = require('binding.node');
const exampleCallback = (errorResponse, okResponse, progressData) => {
// Use the data accordingly
// ...
};
// Call our native addon with the parameters of a string and a function
nativeAddon.echo("example", exampleCallback);
Napi::AsyncProgressQueueWorker
acts exactly like Napi::AsyncProgressWorker
except that each progress committed by Napi::AsyncProgressQueueWorker::ExecutionProgress::Send
during Napi::AsyncProgressQueueWorker::Execute
is guaranteed to be
processed by Napi::AsyncProgressQueueWorker::OnProgress
on the JavaScript
thread in the order it was committed.
For the most basic use, only the Napi::AsyncProgressQueueWorker::Execute
and
Napi::AsyncProgressQueueWorker::OnProgress
method must be implemented in a subclass.
A bridge class created before the worker thread execution of Napi::AsyncProgressQueueWorker::Execute
.
Napi::AsyncProgressQueueWorker::ExecutionProgress::Send
takes two arguments, a pointer
to a generic type of data, and a size_t
to indicate how many items the pointer is
pointing to.
The data pointed to will be copied to internal slots of Napi::AsyncProgressQueueWorker
so
after the call to Napi::AsyncProgressQueueWorker::ExecutionProgress::Send
the data can
be safely released.
Napi::AsyncProgressQueueWorker::ExecutionProgress::Send
guarantees invocation
of Napi::AsyncProgressQueueWorker::OnProgress
, which means multiple Send
call will result in the in-order invocation of Napi::AsyncProgressQueueWorker::OnProgress
with each data item.
void Napi::AsyncProgressQueueWorker::ExecutionProgress::Send(const T* data, size_t count) const;
Napi::AsyncProgressQueueWorker::ExecutionProgress::Signal
triggers an invocation of
Napi::AsyncProgressQueueWorker::OnProgress
with nullptr
as the data
parameter.
void Napi::AsyncProgressQueueWorker::ExecutionProgress::Signal() const;
The code below shows an example of the Napi::AsyncProgressQueueWorker
implementation, but
also demonstrates how to use multiple Napi::Function
's if you wish to provide multiple
callback functions for more object-oriented code:
#include <napi.h>
#include <chrono>
#include <thread>
using namespace Napi;
class EchoWorker : public AsyncProgressQueueWorker<uint32_t> {
public:
EchoWorker(Function& okCallback, Function& errorCallback, Function& progressCallback, std::string& echo)
: AsyncProgressQueueWorker(okCallback), echo(echo) {
// Set our function references to use them below
this->errorCallback.Reset(errorCallback, 1);
this->progressCallback.Reset(progressCallback, 1);
}
~EchoWorker() {}
// This code will be executed on the worker thread
void Execute(const ExecutionProgress& progress) {
// Need to simulate cpu heavy task to demonstrate that
// every call to Send() will trigger an OnProgress function call
for (uint32_t i = 0; i < 100; ++i) {
progress.Send(&i, 1);
}
}
void OnOK() {
HandleScope scope(Env());
// Call our onOkCallback in javascript with the data we were given originally
Callback().Call({String::New(Env(), echo)});
}
void OnError(const Error &e) {
HandleScope scope(Env());
// We call our callback provided in the constructor with 2 parameters
if (!this->errorCallback.IsEmpty()) {
// Call our onErrorCallback in javascript with the error message
this->errorCallback.Call(Receiver().Value(), {String::New(Env(), e.Message())});
}
}
void OnProgress(const uint32_t* data, size_t /* count */) {
HandleScope scope(Env());
if (!this->progressCallback.IsEmpty()) {
// Call our onProgressCallback in javascript with each integer from 0 to 99 (inclusive)
// as this function is triggered from the above Send() calls
this->progressCallback.Call(Receiver().Value(), {Number::New(Env(), *data)});
}
}
private:
std::string echo;
FunctionReference progressCallback;
FunctionReference errorCallback;
};
The EchoWorker
's constructor calls the base class' constructor to pass in the
callback that the Napi::AsyncProgressQueueWorker
base class will store
persistently. When the work on the Napi::AsyncProgressQueueWorker::Execute
method is done the Napi::AsyncProgressQueueWorker::OnOk
method is called and
the results are returned back to JavaScript when the stored callback is invoked
with its associated environment.
The following code shows an example of how to create and use an
Napi::AsyncProgressQueueWorker
.
#include <napi.h>
// Include EchoWorker class
// ..
using namespace Napi;
Value Echo(const CallbackInfo& info) {
// We need to validate the arguments here.
std::string in = info[0].As<String>();
Function errorCb = info[1].As<Function>();
Function okCb = info[2].As<Function>();
Function progressCb = info[3].As<Function>();
EchoWorker* wk = new EchoWorker(okCb, errorCb, progressCb, in);
wk->Queue();
return info.Env().Undefined();
}
// Register the native method for JS to access
Object Init(Env env, Object exports)
{
exports.Set(String::New(env, "echo"), Function::New(env, Echo));
return exports;
}
// Register our native addon
NODE_API_MODULE(nativeAddon, Init)
The implementation of a Napi::AsyncProgressQueueWorker
can be used by creating a
new instance and passing to its constructor the callback to execute when the
asynchronous task ends and other data needed for the computation. Once created,
the only other action needed is to call the Napi::AsyncProgressQueueWorker::Queue
method that will queue the created worker for execution.
Lastly, the following Javascript (ES6+) code would be associated the above example:
const { nativeAddon } = require('binding.node');
const onErrorCallback = (msg) => {
// Use the data accordingly
// ...
};
const onOkCallback = (echo) => {
// Use the data accordingly
// ...
};
const onProgressCallback = (num) => {
// Use the data accordingly
// ...
};
// Call our native addon with the parameters of a string and three callback functions
nativeAddon.echo("example", onErrorCallback, onOkCallback, onProgressCallback);