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Thank you so much for the variable expansion! So in "Source Ports" I have set -savedir "save/$filename/". Works Great!
That said, I have a few wads that I play with varying mods. For example, I play one map with voxel models. I play that same map sometimes with brutal doom without voxel models.
So if I explicitly set "-savedir save/voxelplay" when I launch and I have previously set savedir with "$filename" under Source Ports I'd like it to use the dir set under Extra Params during launch to overwrite location for saves if it exists.
The text was updated successfully, but these errors were encountered:
Thank you so much for the variable expansion! So in "Source Ports" I have set -savedir "save/$filename/". Works Great!
That said, I have a few wads that I play with varying mods. For example, I play one map with voxel models. I play that same map sometimes with brutal doom without voxel models.
So if I explicitly set "-savedir save/voxelplay" when I launch and I have previously set savedir with "$filename" under Source Ports I'd like it to use the dir set under Extra Params during launch to overwrite location for saves if it exists.
The text was updated successfully, but these errors were encountered: