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window.c
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window.c
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/*
* Copyright (C) 2014-2018 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <SDL/SDL.h>
#include <quatre/macros.h>
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include "window.h"
#define PIXELS_BORDER 10
#define PIXELS_MARGIN 20
#define COLOUR_BORDER rgb(200, 200, 200)
#define COLOUR_WINDOW_BG rgb(0, 0, 0)
#define COLOUR_SCENE_BG rgb(30, 30, 30)
#define MILLISECONDS_PER_SECOND 1000
struct window_t {
SDL_Surface *screen;
SDL_Rect scene_rect;
SDL_Rect border_rect;
SDL_Rect surface_rect;
scene_t *scene;
int ticks;
};
window_t *window_new(scene_t *scene) {
window_t *window;
window = qrt_new(window_t);
if(window != NULL) {
window->scene = scene;
window->ticks = SDL_GetTicks();
SDL_WM_SetCaption("Critters", "Critters");
window_resize(window, WINDOW_WIDTH, WINDOW_HEIGHT);
}
return window;
}
void window_free(window_t *window) {
free(window);
}
void window_resize(window_t *window, int width, int height) {
SDL_Surface *screen;
screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE);
if(screen == NULL) {
fprintf(stderr, "Unable to set video mode (%i x %i): %s\n",
width,
height,
SDL_GetError() );
exit(EXIT_FAILURE);
}
else {
window->screen = screen;
window->surface_rect.x = 0;
window->surface_rect.y = 0;
window->surface_rect.w = width;
window->surface_rect.h = height;
window->border_rect.x = PIXELS_MARGIN;
window->border_rect.y = PIXELS_MARGIN;
window->border_rect.w = width - 2 * PIXELS_MARGIN;
window->border_rect.h = height - 2 * PIXELS_MARGIN;
window->scene_rect.x = PIXELS_MARGIN + PIXELS_BORDER;
window->scene_rect.y = PIXELS_MARGIN + PIXELS_BORDER;
window->scene_rect.w = width - 2 * (PIXELS_MARGIN + PIXELS_BORDER);
window->scene_rect.h = height - 2 * (PIXELS_MARGIN + PIXELS_BORDER);
scene_resize(window->scene, window->scene_rect.w, window->scene_rect.h);
}
}
void window_render(window_t *window) {
SDL_Surface *screen;
SDL_Rect inner_border_rect;
screen = window->screen;
if(SDL_MUSTLOCK(screen)) {
if (SDL_LockSurface(screen) != 0) {
return;
}
}
/* clean scene */
inner_border_rect.x = window->border_rect.x + 1;
inner_border_rect.y = window->border_rect.y + 1;
inner_border_rect.w = window->border_rect.w - 2;
inner_border_rect.h = window->border_rect.h - 2;
SDL_FillRect(window->screen, &window->surface_rect, COLOUR_WINDOW_BG);
SDL_FillRect(window->screen, &window->border_rect, COLOUR_BORDER);
SDL_FillRect(window->screen, &inner_border_rect, COLOUR_WINDOW_BG);
SDL_FillRect(window->screen, &window->scene_rect, COLOUR_SCENE_BG);
/* render scene content */
scene_render(window->scene, screen, window->scene_rect.x, window->scene_rect.y);
if (SDL_MUSTLOCK(screen)) {
SDL_UnlockSurface(screen);
}
SDL_UpdateRect(screen, window->surface_rect.x, window->surface_rect.y, window->surface_rect.w, window->surface_rect.h);
}
void window_update(window_t *window) {
int ticks_now;
int ticks_prev;
float delta;
ticks_prev = window->ticks;
ticks_now = SDL_GetTicks();
window->ticks = ticks_now;
delta = (float)(ticks_now - ticks_prev) / (float)MILLISECONDS_PER_SECOND;
scene_update(window->scene, delta);
}