LIVE DEMO Typr.js is a Javascript parser and utility for working with fonts (TTF, OTF, TTC, WOFF). It is an alternative to opentype.js. It is the main text engine for Photopea image editor.
- light and small (110 kB unminified uncompressed, 4x smaller than opentype.js)
- ultra fast (2x to 5x faster parsing than opentype.js)
- successfully parsed more than 3000 fonts (opentype.js had problems with many of them)
- simple structure and easy to extend
- supports colored (SVG) fonts and variable fonts
Typr.js consists of static functions only, it can be easily rewritten into C or any other procedural language. There are no constructors, no methods, no complex structure. It consists of two independent parts (separate files):
Typr
- main parser, parses the raw data, generates the font object.Typr.U
- Typr utilities. Basic operations with fonts. Use it as a guide to write your own utilities.Typr.U.SVG
- SVG-related utilities, use them only when working with SVG fonts.
buffer
: ArrayBuffer, binary data of the TTF, OTF or TTC font- returns an array of font objects (one item for TTF/OTF, multiple for TTC)
The font object has a structure, wich corresponds to the structure of the TTF/OTF file. I.e. it is a set of tables, each table has its own structure.
var fonts = Typr.parse(buffer);
console.log(fonts[0]);
font
: font objectcode
: integer Unicode code of the character- returns an integer index of the glyph, corresponding to the unicode character
font
: font objectstr
: standard JS stringprm
: parameters object: "ltr":left-to-right, "fts": features, "axs": axes (array of values, a value for each axis)- returns a shape: a geometric description of a string. The output is an array of elements. Each element has these parameters
g
: Glyph index,cl
: Cluster index ,ax, ay
: Advancement of a glyph,dx, dy
: an offset from a pen, at which the glyph should be drawn.
The shape can have a different length, than the input string (because of ligatures, etc). The cluster index says, which part of string the glyph represents.
font
: font objectgid
: index of the glyph, which you want to accessignoreColor
: ignore a color version of a glyph, if presentaxs
: axes (see above)- returns the vector path of the outline of the glyph
font
: font objectshape
: e.g. the output of Typr.U.shape(...)prm
: parameters object (see above)- returns the vector path of the outline of the glyph
Typr.js uses the following structure to represent the path:
{ cmds: [CMD,CMD,CMD, ...], crds:[X,Y,X,Y, ...] }
cmds
is an array of commands (Strings), crds
is an array of coordinates (Numbers). Each command needs a specific number of coordinates. The path can be processed by passing both arrays from the left, index into crds
depends on the types of previous commands.
- "M": (X,Y) - move the pointer to X,Y.
- "L": (X,Y) - line from the previous position to X,Y.
- "Q": (X1,Y1,X2,Y2) - quadratic bézier curve from the previous position to X2,Y2, using X1,Y1 as a control point.
- "C": (X1,Y1,X2,Y2,X3,Y3) - cubic bézier curve from the previous position to X3,Y3, using X1,Y1 and X2,Y2 as control points.
- "Z": () - draw a line to the first point to finish the outline.
- "#rrggbb" : () - set the current collor to RGB(rr,gg,bb) (SVG fonts use this)
- "X": () - fill the current path (SVG fonts use this)
A "raindrop" shape: { cmds:["M","L","Q","Z"], crds:[0,0,20,80,0,120,-20,80] }
(2 + 2 + 4 + 0 coordinates).
The format is similar to SVG, but commands and coordinates are separated. It is comfortable to work with coordinates as a set of 2D points, apply affine transformations etc.
path
: path to drawctx
: context2d to draw the path into
It executes each command of the path with a corresponding command of context2D: moveTo(), lineTo(), ... and fill(). It does nothing else (you must call translate(), scale(), fillStyle ... manually).
Converts a path to an "SVG path string", which can be used in <path d="..." />
.
Let's implement a little function for drawing a string:
Typr.U.stringToContext = function(font, str, ctx, size, color, x, y)
{
var shape = Typr.U.shape(font, str);
var path = Typr.U.shapeToPath(font, shape);
var scale = size / font.head.unitsPerEm;
ctx.translate(x,y); ctx.scale(scale,-scale);
ctx.fillStyle = color;
Typr.U.pathToContext(path, ctx);
ctx.scale(1/scale,-1/scale); ctx.translate(-x,-y);
}
Typr.U.shape() provides only basic text shaping. For advanced shaping, Typr.js can be integrated with a HarfBuzz shaping library. HarfBuzz supports advanced shaping of Arabic, Urdu, Farsi, Khmer, You need a WASM version of the library (can be found here). The integration is done through a following function.
url
: the URL of the HarfBuzz WASM fileclb
: a callback function, that is called when the HarfBuzz is loaded and ready to use
Once the HarfBuzz is loaded, you can use Typr.U.shapeHB()
instead of Typr.U.shape()
. It accepts identical parameters and returns a shape in the identical format, which can be used with e.g. Typr.U.shapeToPath()
.