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More bitmap fonts #1031
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We wont be packing any additional ones into the build, but I can probably convert some and whip up some documentation for how to use them. Though I don't know when I'll get a chance 😬 The winds of change are blowin' towards just converting regular fonts and using them with PicoVector, but that's still in development - #1019 |
Just wanted to put a reference to that other issue and comment here: |
Yeah, that was a while ago... I got pretty far into highly alpha #999 as I also found problems with fonts on the 2.8 device I sorta balked when I got into how bitmap fonts are in their data format (max 16px high). I've been looking into TTF fonts pretty deeply and the way they are rendered is efficient. The data for a Glyph of any char only uses the actual pixels drawn, the rest is not coded as offsets are applied. |
Any chance we could get more bitmap fonts?
So far I was happy using font8 on Display Pack and Display Pack 2 with a scale of 2. However on Display Pack 2.8 scale 2 is way too big and scale 1 is way too small. So we basically don't have a bitmap font that's resonable for Display Pack 2.8.
Any chance we could get bitmap fonts of size 10, 12 and 14 maybe?
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