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Using the base <MeshTransmissionMaterial /> in any scene I've tried results in: WebGL: INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture. However, I have not been able to see any issues with the output.
three
version: 0.171.0@react-three/fiber
version: 9.0.0-rc.1@react-three/drei
version: 9.120.3node
version: 20.9.0npm
(oryarn
) version: 10.9.0Problem description:
Using the base
<MeshTransmissionMaterial />
in any scene I've tried results in:WebGL: INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.
However, I have not been able to see any issues with the output.Relevant code:
Codesandbox with minimal reproduction.
Production example with error, yet no visual or performance issues [relevant code] [package.json]
Suggested solution:
All I can offer here is that dropping the drei version down doesn't seem to fix it, but updating to React 19 / R3F v9 does the trick.
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