Attach physics bodies to primitives? #111
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AlexandrosGounis
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Hey @AlexandrosGounis, I imagine you've figured this out by now, but yes, that will work. See this demo with updated (v6) syntax. |
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Hello, I have a
gltf
model loaded like this:and then a cylinder...
The model is actually an ancient column and the physics body attached to it is just a cylinder, for simplicity.
It looks like there is a cylinder in the space, but when it is moved (due to some collision), the
gltf
is not updated. So the physics body is moved but it's not attached to the gltf model that remains in place.Beta Was this translation helpful? Give feedback.
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