Expose game state via API for external consumption (lighting etc.) #13011
Replies: 9 comments
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Yes, this is planned. It would go hand-in-hand with also adding support for Razer Chroma, for instance. |
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any ETA for the feature? Its could be awesome to have rgb effects on the game based on the color hits and misses |
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It's a backlog issue. If someone wishes to work on it, we can give design and support with it, but it's not a core focus until the rest of the game is complete for the main team. |
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idk if this belongs here, but multimedia integration could be a thing, like start stop music button on app minimised in system belt |
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This API would be read-only and not cover such a scenario. Also we would likely not implement such a feature as osu! is a game, not a media player. |
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I am looking to figure this issue out. Would really like the chroma integration. Going to dig around the code base but any design help is appreciated. I have previous experience with chroma. |
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One question would be which is more preferred, a game state publish via an API or just use a simple C# Chroma library implementation. |
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The state publishing would be the overall goal, but adding local chroma support could directly feed off that api without requiring an external app. A starting point would be to make a component that exposes the state class and then consume that using an available chroma library via nuget. |
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Makes sense. Going to try that. Thanks. |
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Hi, does osu provides something like Valve's Game State Integration for CS:GO? If it doesn't consider this issue as feature request ^_^
Accordingly to doc from mentioned link:
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