Precision Mod #28708
Replies: 4 comments 7 replies
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It looks like McOsu's Target Mod. I've been doing some light reading of McOsu's source code, Deviation from center is less than 50% and timing is GREAT or OK: GREAT The judgment seems to be made in this way. This mod probably belongs in the conversion or fun category; if you use McOsu's method, it's hard to see how it would be an increase in difficulty, since you may get a GREAT score with less accuracy. Of course, I do not believe this is the absolute right answer. It is just one of the answers that we have. |
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It would most likely be a mod in the "fun" category,. because it's kinda too hard for diff increase imo. On easier maps when you have a lot of time to react, it would be a fun challenge, but on like 6* and up... I have some doubts. Of course the mod could still be added, I'm just explaining why I don't think it would be added as a "main" difficulty increase mod. |
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This mod should be added catch too I think it should be a difficulty increasing mod but only if it considers both normal accuracy and precision, if it only considers precision then it should be a fun mod. I think it should give pp especially if it becomes a difficulty increasing mod. |
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I think they should have separate accuracies, although I'm not sure how to display the overall accuracy to the player. If they were completely separated it would require having another accuracy skin element. Maybe by default the existing accuracy element will display 2 percentages accuracy on top and precision on bottom for new players who don't know how to skin, but give the player the ability to separate them. As for showing the judgment, right now the animation has the judgment fall downward, an additional judgment could be added for precision that falls upward. |
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A mod that ties your actual aim to your accuracy. As exactly as it says.
Like all rhythm games have accuracy judgements, This mod introduces adds aiming to that judgement. Combining both on tapping and on aim. As if osu standard isn't focusing on aim already
Here's an illustration.
It's simple as you get. Don't tap on green or orange (100/50) and all you need to do is to aim dead center on the circles and get more accuracy and score. Simple as that.
Except it's kinda not. There's a Scoring concern. And possibly the mod giving Performance Points (and other mods) is still undecided:
These are some only concerns that I have. In my opinion, I believe we can just leave the mod as Fun and tinker with it whatever as it is because, well... It's fun!
I hope this gets someone's interest and make it real
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