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r_main.c
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r_main.c
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#include "quakedef.h"
void *colormap;
static vec3_t viewlightvec;
static alight_t r_viewlighting = {128, 192, viewlightvec};
int r_numallocatededges;
int r_numallocatedbasespans;
byte *r_basespans;
bool r_recursiveaffinetriangles = true;
float r_aliasuvscale = 1.0;
int r_outofsurfaces;
int r_outofedges;
int r_outofspans;
bool r_dowarp, r_dowarpold, r_viewchanged;
mvertex_t *r_pcurrentvertbase;
int c_surf;
int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
bool r_surfsonstack;
int r_clipflags;
byte *r_warpbuffer;
//
// view origin
//
vec3_t vup, base_vup;
vec3_t vpn, base_vpn;
vec3_t vright, base_vright;
vec3_t r_origin;
//
// screen size info
//
refdef_t r_refdef;
float xcenter, ycenter;
float xscale, yscale;
float xscaleinv, yscaleinv;
float xscaleshrink, yscaleshrink;
float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
int screenwidth;
float pixelAspect;
float screenAspect;
float xOrigin, yOrigin;
static float verticalFieldOfView;
mplane_t screenedge[4];
//
// refresh flags
//
int r_framecount = 1; // so frame counts initialized to 0 don't match
int r_visframecount;
int *pfrustum_indexes[4];
int r_frustum_indexes[4*6];
mleaf_t *r_viewleaf, *r_oldviewleaf;
texture_t *r_notexture_mip;
float r_aliastransition, r_resfudge;
int d_lightstylevalue[256]; // 8.8 fraction of base light value
void R_MarkLeaves (void);
static cvar_t r_drawentities = {"r_drawentities","1"};
static cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
cvar_t r_clearcolor = {"r_clearcolor","2"};
cvar_t r_waterwarp = {"r_waterwarp","1"};
cvar_t r_fullbright = {"r_fullbright","0"};
cvar_t r_ambient = {"r_ambient", "0"};
cvar_t r_reportsurfout = {"r_reportsurfout", "0"};
cvar_t r_numsurfs = {"r_numsurfs", "0"};
cvar_t r_reportedgeout = {"r_reportedgeout", "0"};
cvar_t r_numedges = {"r_numedges", "0"};
static cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
static cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
cvar_t r_part_scale = {"r_part_scale", "1", true};
cvar_t r_wateralpha = {"r_wateralpha", "1", true};
cvar_t r_lavaalpha = {"r_lavaalpha", "1", true};
cvar_t r_slimealpha = {"r_slimealpha", "1", true};
extern cvar_t scr_fov;
void CreatePassages (void);
void SetVisibilityByPassages (void);
static entity_t *ent_reject;
/*
==================
R_InitTextures
==================
*/
void R_InitTextures (void)
{
int x,y, m;
byte *dest;
// create a simple checkerboard texture for the default
r_notexture_mip = Hunk_Alloc(16*16+8*8+4*4+2*2 + sizeof *r_notexture_mip);
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof *r_notexture_mip;
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
for (m=0 ; m<4 ; m++)
{
dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
for (y=0 ; y< (16>>m) ; y++)
for (x=0 ; x< (16>>m) ; x++)
{
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
static void
fog(void)
{
// FIXME - this was added early to shut up the spam
}
/*
===============
R_Init
===============
*/
void R_Init (void)
{
R_InitTurb ();
Cmd_AddCommand("pointfile", loadpoints);
Cmd_AddCommand("fog", fog);
Cvar_RegisterVariable (&r_ambient);
Cvar_RegisterVariable (&r_clearcolor);
Cvar_RegisterVariable (&r_waterwarp);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_reportsurfout);
Cvar_RegisterVariable (&r_numsurfs);
Cvar_RegisterVariable (&r_reportedgeout);
Cvar_RegisterVariable (&r_numedges);
Cvar_RegisterVariable (&r_aliastransbase);
Cvar_RegisterVariable (&r_aliastransadj);
Cvar_RegisterVariable (&r_part_scale);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_lavaalpha);
Cvar_RegisterVariable (&r_slimealpha);
view_clipplanes[0].leftedge = true;
view_clipplanes[1].rightedge = true;
view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
view_clipplanes[3].leftedge = false;
view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
view_clipplanes[3].rightedge = false;
r_refdef.xOrigin = XCENTERING;
r_refdef.yOrigin = YCENTERING;
R_InitParticles ();
D_Init ();
}
void R_SetupSurfaces(void);
/*
===============
R_NewMap
===============
*/
void R_NewMap (void)
{
int i;
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
cl.worldmodel->leafs[i].efrags = nil;
r_numallocatedbasespans = MAXSPANS;
r_cnumsurfs = MAXSURFACES;
r_numallocatededges = MAXEDGES;
r_basespans = Hunk_Alloc(r_numallocatedbasespans * sizeof(espan_t));
surfaces = Hunk_Alloc(r_cnumsurfs * sizeof *surfaces);
r_edges = Hunk_Alloc(r_numallocatededges * sizeof *r_edges);
r_viewleaf = nil;
R_ClearParticles ();
r_maxedgesseen = 0;
r_maxsurfsseen = 0;
r_dowarpold = false;
r_viewchanged = false;
}
/*
===============
R_SetVrect
===============
*/
void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
{
int h;
float size;
if(cl.intermission)
lineadj = 0;
size = 1;
h = pvrectin->height - lineadj;
pvrect->width = pvrectin->width;
if (pvrect->width < 96)
{
size = 96.0 / pvrectin->width;
pvrect->width = 96; // min for icons
}
pvrect->width &= ~7;
pvrect->height = pvrectin->height * size;
if (pvrect->height > pvrectin->height - lineadj)
pvrect->height = pvrectin->height - lineadj;
pvrect->height &= ~1;
pvrect->x = (pvrectin->width - pvrect->width)/2;
pvrect->y = (h - pvrect->height)/2;
{
if (lcd_x.value)
{
pvrect->y >>= 1;
pvrect->height >>= 1;
}
}
}
/*
===============
R_ViewChanged
Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
*/
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
{
int i;
float res_scale;
r_viewchanged = true;
R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
r_refdef.fvrectx = (float)r_refdef.vrect.x;
r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
r_refdef.fvrecty = (float)r_refdef.vrect.y;
r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
r_refdef.fvrectright = (float)r_refdef.vrectright;
r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
r_refdef.aliasvrect.width;
r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
r_refdef.aliasvrect.height;
pixelAspect = aspect;
xOrigin = r_refdef.xOrigin;
yOrigin = r_refdef.yOrigin;
screenAspect = r_refdef.vrect.width*pixelAspect /
r_refdef.vrect.height;
// 320*200 1.0 pixelAspect = 1.6 screenAspect
// 320*240 1.0 pixelAspect = 1.3333 screenAspect
// proper 320*200 pixelAspect = 0.8333333
verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
r_refdef.vrect.x - 0.5;
aliasxcenter = xcenter * r_aliasuvscale;
ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
r_refdef.vrect.y - 0.5;
aliasycenter = ycenter * r_aliasuvscale;
xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
aliasxscale = xscale * r_aliasuvscale;
xscaleinv = 1.0 / xscale;
yscale = xscale * pixelAspect;
aliasyscale = yscale * r_aliasuvscale;
yscaleinv = 1.0 / yscale;
xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
yscaleshrink = xscaleshrink*pixelAspect;
// left side clip
screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
screenedge[0].normal[1] = 0;
screenedge[0].normal[2] = 1;
screenedge[0].type = PLANE_ANYZ;
// right side clip
screenedge[1].normal[0] =
1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
screenedge[1].normal[1] = 0;
screenedge[1].normal[2] = 1;
screenedge[1].type = PLANE_ANYZ;
// top side clip
screenedge[2].normal[0] = 0;
screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
screenedge[2].normal[2] = 1;
screenedge[2].type = PLANE_ANYZ;
// bottom side clip
screenedge[3].normal[0] = 0;
screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
screenedge[3].normal[2] = 1;
screenedge[3].type = PLANE_ANYZ;
for (i=0 ; i<4 ; i++)
VectorNormalize (screenedge[i].normal);
res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
(320.0 * 152.0)) *
(2.0 / r_refdef.horizontalFieldOfView);
r_aliastransition = r_aliastransbase.value * res_scale;
r_resfudge = r_aliastransadj.value * res_scale;
D_ViewChanged ();
}
/*
===============
R_MarkLeaves
===============
*/
void R_MarkLeaves (void)
{
byte *vis;
mnode_t *node;
int i, sz;
if (r_oldviewleaf == r_viewleaf)
return;
r_visframecount++;
r_oldviewleaf = r_viewleaf;
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel, &sz);
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
{
if (vis[i>>3] & (1<<(i&7)))
{
node = (mnode_t *)&cl.worldmodel->leafs[i+1];
do
{
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = node->parent;
} while (node);
}
}
}
static int
R_BmodelCheckBBox(model_t *clmodel, float *minmaxs)
{
int i, *pindex, clipflags;
vec3_t acceptpt, rejectpt;
double d;
clipflags = 0;
if (currententity->angles[0] || currententity->angles[1]
|| currententity->angles[2])
{
for (i=0 ; i<4 ; i++)
{
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= -clmodel->radius)
return BMODEL_FULLY_CLIPPED;
if (d <= clmodel->radius)
clipflags |= (1<<i);
}
}
else
{
for (i=0 ; i<4 ; i++)
{
// generate accept and reject points
// FIXME: do with fast look-ups or integer tests based on the sign bit
// of the floating point values
pindex = pfrustum_indexes[i];
rejectpt[0] = minmaxs[pindex[0]];
rejectpt[1] = minmaxs[pindex[1]];
rejectpt[2] = minmaxs[pindex[2]];
d = DotProduct (rejectpt, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= 0)
return BMODEL_FULLY_CLIPPED;
acceptpt[0] = minmaxs[pindex[3+0]];
acceptpt[1] = minmaxs[pindex[3+1]];
acceptpt[2] = minmaxs[pindex[3+2]];
d = DotProduct (acceptpt, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= 0)
clipflags |= (1<<i);
}
}
return clipflags;
}
static int
R_DrawEntity(entity_t *e)
{
int j, k, clipflags;
alight_t lighting;
float lightvec[3] = {-1, 0, 0}; // FIXME: remove and do real lighting
float minmaxs[6];
vec3_t dist, oldorigin;
float add;
model_t *clmodel;
if(!r_drawentities.value || e == &cl_entities[cl.viewentity])
return 1;
if((entdrawflags(e) ^ r_drawflags) != 0)
return 0;
currententity = e;
VectorCopy(modelorg, oldorigin);
switch(e->model->type){
case mod_sprite:
VectorCopy(e->origin, r_entorigin);
VectorSubtract(r_origin, r_entorigin, modelorg);
R_DrawSprite();
break;
case mod_alias:
VectorCopy(e->origin, r_entorigin);
VectorSubtract(r_origin, r_entorigin, modelorg);
// see if the bounding box lets us trivially reject, also sets
// trivial accept status
if(!R_AliasCheckBBox())
break;
j = R_LightPoint(currententity->origin);
lighting.ambientlight = j;
lighting.shadelight = j;
lighting.plightvec = lightvec;
add = 0;
for(k = 0; k < MAX_DLIGHTS; k++){
if(cl_dlights[k].die < cl.time || cl_dlights[k].radius == 0)
continue;
VectorSubtract(e->origin, cl_dlights[k].origin, dist);
add += cl_dlights[k].radius - Length(dist);
if(add > 0)
lighting.ambientlight += add;
}
// clamp lighting so it doesn't overbright as much
if(lighting.ambientlight > 128)
lighting.ambientlight = 128;
if(lighting.ambientlight + lighting.shadelight > 192)
lighting.shadelight = 192 - lighting.ambientlight;
R_AliasDrawModel(&lighting);
break;
case mod_brush:
insubmodel = true;
r_dlightframecount = r_framecount;
clmodel = e->model;
// see if the bounding box lets us trivially reject, also sets
// trivial accept status
for(j = 0; j < 3; j++){
minmaxs[j] = currententity->origin[j] + clmodel->mins[j];
minmaxs[3+j] = currententity->origin[j] + clmodel->maxs[j];
}
clipflags = R_BmodelCheckBBox(clmodel, minmaxs);
if(clipflags == BMODEL_FULLY_CLIPPED)
break;
VectorCopy(e->origin, r_entorigin);
VectorSubtract(r_origin, r_entorigin, modelorg);
r_pcurrentvertbase = clmodel->vertexes;
R_RotateBmodel(); // FIXME: stop transforming twice
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if(clmodel->firstmodelsurface != 0){
for(k = 0; k < MAX_DLIGHTS; k++){
if(cl_dlights[k].die < cl.time || cl_dlights[k].radius == 0)
continue;
R_MarkLights(&cl_dlights[k], 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode);
}
}
r_pefragtopnode = nil;
for(j = 0; j < 3; j++){
r_emins[j] = minmaxs[j];
r_emaxs[j] = minmaxs[3+j];
}
R_SplitEntityOnNode2(cl.worldmodel->nodes);
if(r_pefragtopnode){
e->topnode = r_pefragtopnode;
if(r_drawflags & DRAW_BLEND)
R_BeginEdgeFrame();
if(r_pefragtopnode->contents >= 0){
// not a leaf; has to be clipped to the world BSP
r_clipflags = clipflags;
R_DrawSolidClippedSubmodelPolygons(clmodel);
}else{
// falls entirely in one leaf, so we just put all the
// edges in the edge list and let 1/z sorting handle
// drawing order
R_DrawSubmodelPolygons(clmodel, clipflags);
}
if(r_drawflags & DRAW_BLEND)
R_ScanEdges();
e->topnode = nil;
}
break;
}
// put back world rotation and frustum clipping
// FIXME: R_RotateBmodel should just work off base_vxx
VectorCopy(base_vpn, vpn);
VectorCopy(base_vup, vup);
VectorCopy(base_vright, vright);
VectorCopy(base_modelorg, modelorg);
VectorCopy(oldorigin, modelorg);
R_TransformFrustum();
return 1;
}
/*
=============
R_DrawViewModel
=============
*/
void R_DrawViewModel (void)
{
// FIXME: remove and do real lighting
float lightvec[3] = {-1, 0, 0};
int j;
int lnum;
vec3_t dist;
float add;
dlight_t *dl;
if (!r_drawviewmodel.value)
return;
if (cl.items & IT_INVISIBILITY)
return;
if (cl.stats[STAT_HEALTH] <= 0)
return;
currententity = &cl.viewent;
if (!currententity->model)
return;
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
VectorCopy (vup, viewlightvec);
VectorInverse (viewlightvec);
j = R_LightPoint (currententity->origin);
if (j < 24)
j = 24; // always give some light on gun
r_viewlighting.ambientlight = j;
r_viewlighting.shadelight = j;
// add dynamic lights
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
{
dl = &cl_dlights[lnum];
if(dl->die < cl.time || !dl->radius)
continue;
VectorSubtract (currententity->origin, dl->origin, dist);
add = dl->radius - Length(dist);
if (add > 0)
r_viewlighting.ambientlight += add;
}
// clamp lighting so it doesn't overbright as much
if (r_viewlighting.ambientlight > 128)
r_viewlighting.ambientlight = 128;
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_viewlighting.plightvec = lightvec;
R_AliasDrawModel (&r_viewlighting);
}
/*
================
R_EdgeDrawing
================
*/
void R_EdgeDrawing (void)
{
entity_t *e;
int i;
R_BeginEdgeFrame();
if(r_drawflags & DRAW_BLEND)
R_RenderWorldRejects();
else{
R_RenderWorld();
for(i = 0; i < cl_numvisedicts; i++){
e = cl_visedicts[i];
if(e->model->type == mod_brush && !R_DrawEntity(e)){
e->last_reject = ent_reject;
ent_reject = e;
}
}
}
R_ScanEdges();
}
/*
================
R_RenderView
r_refdef must be set before the first call
================
*/
void R_RenderView (void)
{
static byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
entity_t *e;
int i;
r_warpbuffer = warpbuffer;
R_SetupFrame ();
R_MarkLeaves (); // done here so we know if we're in water
if (!cl_entities[0].model || !cl.worldmodel)
fatal ("R_RenderView: NULL worldmodel");
ent_reject = nil;
R_EdgeDrawing ();
for(i = 0; i < cl_numvisedicts; i++){
e = cl_visedicts[i];
if(e->model->type != mod_brush && !R_DrawEntity(e)){
e->last_reject = ent_reject;
ent_reject = e;
}
}
R_DrawViewModel ();
R_DrawParticles ();
r_drawflags = DRAW_BLEND;
R_EdgeDrawing();
// FIXME(sigrid): these need to be sorted and drawn back to front
if(cl_numvisedicts > 0){
for(i = cl_numvisedicts, e = ent_reject; e != nil && i > 0; e = e->last_reject)
cl_visedicts[--i] = e;
for(; i < cl_numvisedicts; i++)
R_DrawEntity(cl_visedicts[i]);
}
r_drawflags = 0;
if (r_dowarp)
D_WarpScreen ();
V_SetContentsColor (r_viewleaf->contents);
if (r_reportsurfout.value && r_outofsurfaces)
Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
if (r_reportedgeout.value && r_outofedges)
Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
}
/*
================
R_InitTurb
================
*/
void R_InitTurb (void)
{
int i;
for(i = 0; i < SIN_BUFFER_SIZE; i++){
sintable[i] = AMP + sin(i*M_PI*2/CYCLE)*AMP;
intsintable[i] = AMP2 + sin(i*M_PI*2/CYCLE)*AMP2; // AMP2, not 20
}
}