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Hello Everyone, in the last couple of days, I started using Raylib very heavily because it was a beautiful and quick alternative for rendering with OpenGL without having to write a whole library yourself. After going through the code for a while and finding ways to implement some basic shading techniques. When I tried to do instanced rendering, I quickly ran in to some problems. When using the I ran in to this while trying to implement deferred rendering. Now, the important question is, why is the non instancing part not actually in the If this was discussed in an earlier issue, then I am sorry that I didn't find it. If not, I would suggest discussing this point here to maybe help improve how this process works. Referenced Code: Lines 974 to 977 in 6575d31 Inside DrawMeshInstanced(...) Line 1018 in 6575d31 Line 1067 in 6575d31 PS: Yes, I am aware that there's also the possibility to write your own Instanced Mesh rendering function that wouldn't do this, but this is not what I want to discuss with this. |
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Replies: 2 comments
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I think the idea is spot on for how things should be handled. |
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@MrDiver This issue has been solved in #1958