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With barely like 3-4 players the tank spawns get ridiculous it would be nice if they could be limited.
SZF is not really designed in mind where only 4 players would play. There is a reason on why multiple tanks is possible, like when first tank was not able to kill anyone, or when round nearly about to end and there still clearly a lot of humans left to kill.
There could be a convar to let server decide max amount of tanks able to spawn in one round.
Upon another gameplay session I would highly prefer being able to only have one tank per round and no last man buff. A scout with that buff becomes nearly unkillable. And depending on the map we were 7 minutes to stall as one scout can be highly annoying.
With barely like 3-4 players the tank spawns get ridiculous it would be nice if they could be limited.
The frenzy / tank spawn cvars could use some info on how they work.
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