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There are some missing features from LLHL with the AG version, let's make clear which are:
Enforce minimum delay settings for HLTVs (minimum of 30 seconds)
Enforce maximum number of HLTV (default: 2)
Block model change when a match has started
Block displaying / Don't reveal Location/HP/Weapon messages from match players to spectators.
Ghostmine blocker (Fix explosions can go through walls in certain cases). Gameplay changer maybe?
FOV limiter (disabled by default). Useful to block scripts for zooming on weapons like Gauss to kill from far distances (bootbox, stalkx, etc.)
llhl_match_manager command for administrators (Not sure how it works)
Score penalty for changing model during a match (Enabled by default). Exploit used for some players to avoid death maybe?
(Unlikely to implement) Random spawns
(Unlikely to implement) Block players using Family Sharing. Requires adding another module. Maybe not worth the hassle.
From EHLL:
force_hltv Sends spectators to hltv server. Maybe this doesn't work anymore because of latest change on client commands not allowing to redirect to other server.
CVar checker
(Unlikely to implement) Precache of clan models (Probably in some cfg file list). Not very useful because clients can override these models for better sight.
Some ideas by me:
Instead of enforcing sound file check (kick), just check it silently and alert players or server administrator about it.
The text was updated successfully, but these errors were encountered:
There are some missing features from LLHL with the AG version, let's make clear which are:
llhl_match_manager
command for administrators (Not sure how it works)From EHLL:
force_hltv
Sends spectators to hltv server. Maybe this doesn't work anymore because of latest change on client commands not allowing to redirect to other server.Some ideas by me:
The text was updated successfully, but these errors were encountered: