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Not sure if this is a modeling or table-related issue...
I've been using untextured glowpoints to "emit light from glowmaps" via the Glowpoint overrides shp.tbl entry.
It seems to work pretty well (even if it can get a bit heavy on performance), but the emitted light seems to get dimmed at a specific viewing distance.
This seems to happen mostly (if not exclusively) when the light covers a large area of the model.
Base_Profile_2024.09.22_-_11.46.25.02.mp4
ships.tbl entry for the ship shown:
relevant glowpoint entry for the ship shown:
The text was updated successfully, but these errors were encountered:
skdKitsune
changed the title
Glowpoint-emitted light behaving weirdly at different viewing ranges
Bug: Glowpoint-emitted light behaving weirdly at different viewing ranges
Jan 3, 2025
Not sure if this is a modeling or table-related issue...
I've been using untextured glowpoints to "emit light from glowmaps" via the Glowpoint overrides shp.tbl entry.
It seems to work pretty well (even if it can get a bit heavy on performance), but the emitted light seems to get dimmed at a specific viewing distance.
This seems to happen mostly (if not exclusively) when the light covers a large area of the model.
Base_Profile_2024.09.22_-_11.46.25.02.mp4
ships.tbl entry for the ship shown:
relevant glowpoint entry for the ship shown:
The text was updated successfully, but these errors were encountered: