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Successive queued garbage spawns too rapidly #8

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jon12156 opened this issue Sep 26, 2017 · 0 comments
Open

Successive queued garbage spawns too rapidly #8

jon12156 opened this issue Sep 26, 2017 · 0 comments

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@jon12156
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currently, garbage in panel attack spawns falling garbage as close as 1 row apart from each other. I think in the snes games, one garbage block must land before the next can spawn.

sharpobject pushed a commit that referenced this issue Jun 8, 2018
fixed issue with joining as spectator
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